| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealShare.ScriptedPawn
|
+-- UnrealShare.Skaarj
|
+-- UnrealShare.SkaarjWarrior
|
+-- UPak.PackHunter
| Variables Summary | |
|---|---|
| PathNodeIterator | pni |
| Inherited Variables from UnrealShare.SkaarjWarrior |
|---|
| Blade |
| Inherited Variables from UnrealShare.Skaarj |
|---|
| AttackSuccess, bButtonPusher, bFakeDeath, claw, ClawDamage, Die2, DuckingHeadOffset, Footstep, Footstep2, hairflip, hitsound3, hitsound4, lunge, LungeDamage, phrase, phrasesyllable, slice, spin, SpinDamage, syllable1, syllable2, syllable3, syllable4, syllable5, syllable6, voicePitch |
| Functions Summary | ||
|---|---|---|
![]() | PostBeginPlay ())) | |
| Inherited Functions from UnrealShare.SkaarjWarrior |
|---|
| CanFireAtEnemy, PlayChallenge, PlayCock, PlayMovingAttack, PlayPatrolStop, PlayRangedAttack, PlayRunning, PlayThreatening, PlayVictoryDance, PostBeginPlay, SpawnTwoShots, TryToDuck |
| Variables Detail |
|---|
| Functions Detail |
|---|
PostBeginPlay Source code| Defaultproperties |
|---|
defaultproperties
{
AttitudeToPlayer=ATTITUDE_Ignore
DrawScale=0.400000
Fatness=150
CollisionRadius=14.000000
CollisionHeight=18.400000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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