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UnrealI.SkaarjBerserker

Extends
SkaarjWarrior

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealShare.ScriptedPawn
         |   
         +-- UnrealShare.Skaarj
            |   
            +-- UnrealShare.SkaarjWarrior
               |   
               +-- UnrealI.SkaarjBerserker

Variables Summary
Inherited Variables from UnrealShare.SkaarjWarrior
Blade
Inherited Variables from UnrealShare.Skaarj
AttackSuccess, bButtonPusher, bFakeDeath, claw, ClawDamage, Die2, DuckingHeadOffset, Footstep, Footstep2, hairflip, hitsound3, hitsound4, lunge, LungeDamage, phrase, phrasesyllable, slice, spin, SpinDamage, syllable1, syllable2, syllable3, syllable4, syllable5, syllable6, voicePitch

Functions Summary
functioneAttitude AttitudeToCreature (Pawn Other))
function WhatToDoNext (name LikelyState, name LikelyLabel))
Inherited Functions from UnrealShare.SkaarjWarrior
CanFireAtEnemy, PlayChallenge, PlayCock, PlayMovingAttack, PlayPatrolStop, PlayRangedAttack, PlayRunning, PlayThreatening, PlayVictoryDance, PostBeginPlay, SpawnTwoShots, TryToDuck
Inherited Functions from UnrealShare.Skaarj
AttitudeToCreature, BeginState, Bump, ClawDamageTarget, EndState, IsHeadshot, Landed, LungeDamageTarget, PlayAcquisitionSound, PlayBigDeath, PlayCock, PlayDive, PlayFearSound, PlayGutDeath, PlayHeadDeath, PlayInAir, PlayLanded, PlayLeftDeath, PlayMeleeAttack, PlayOutOfWater, PlayRangedAttack, PlayRightDeath, PlayRoamingSound, PlaySwimming, PlayTakeHit, PlayTakeHitSound, PlayThreateningSound, PlayTurning, PlayWaiting, PlayWaitingAmbush, PlayWalking, PreBeginPlay, PreSetMovement, PushButtons, RunStep, SetMovementPhysics, Speak, SpeakOrderTo, SpeakTo, SpeechTimer, SpinDamageTarget, TweenToFalling, TweenToFighter, TweenToPatrolStop, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking, WalkStep, ZoneChange


Functions Detail

AttitudeToCreature Source code

function eAttitude AttitudeToCreature ( Pawn Other) )

WhatToDoNext Source code

function WhatToDoNext ( name LikelyState, name LikelyLabel) )


Defaultproperties

defaultproperties
{
				LungeDamage=40
				SpinDamage=40
				ClawDamage=20
				VoicePitch=0.300000
				Aggressiveness=0.800000
				Health=320
				Skill=1.000000
				CombatStyle=1.000000
				Skin=Texture'UnrealI.Skins.Skaarjw2'
				DrawScale=1.200000
				Fatness=150
				CollisionHeight=56.000000
				Mass=180.000000
				Buoyancy=180.000000
				RotationRate=(Yaw=50000)
}

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Creation time: zo 11-11-2012 21:14:12.444 - Created with UnCodeX