Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealI.SkaarjGunner

Extends
SkaarjTrooper

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealShare.ScriptedPawn
         |   
         +-- UnrealShare.Skaarj
            |   
            +-- UnrealI.SkaarjTrooper
               |   
               +-- UnrealI.SkaarjGunner

Variables Summary
Inherited Variables from UnrealI.SkaarjTrooper
duckTime, myWeapon, WeaponType
Inherited Variables from UnrealShare.Skaarj
AttackSuccess, bButtonPusher, bFakeDeath, claw, ClawDamage, Die2, DuckingHeadOffset, Footstep, Footstep2, hairflip, hitsound3, hitsound4, lunge, LungeDamage, phrase, phrasesyllable, slice, spin, SpinDamage, syllable1, syllable2, syllable3, syllable4, syllable5, syllable6, voicePitch

Functions Summary
Inherited Functions from UnrealI.SkaarjTrooper
AnimEnd, BeginState, Bump, CanFireAtEnemy, ChangedWeapon, Died, EndState, KeepAttacking, PlayChallenge, PlayCock, PlayFiring, PlayLanded, PlayMovingAttack, PlayPatrolStop, PlayRangedAttack, PlayRunning, PlayTakeHit, PlayThreatening, PlayVictoryDance, PreBeginPlay, SetHome, Shield, TakeDamage, TossWeapon, TryToDuck, WarnTarget
Inherited Functions from UnrealShare.Skaarj
AttitudeToCreature, BeginState, Bump, ClawDamageTarget, EndState, IsHeadshot, Landed, LungeDamageTarget, PlayAcquisitionSound, PlayBigDeath, PlayCock, PlayDive, PlayFearSound, PlayGutDeath, PlayHeadDeath, PlayInAir, PlayLanded, PlayLeftDeath, PlayMeleeAttack, PlayOutOfWater, PlayRangedAttack, PlayRightDeath, PlayRoamingSound, PlaySwimming, PlayTakeHit, PlayTakeHitSound, PlayThreateningSound, PlayTurning, PlayWaiting, PlayWaitingAmbush, PlayWalking, PreBeginPlay, PreSetMovement, PushButtons, RunStep, SetMovementPhysics, Speak, SpeakOrderTo, SpeakTo, SpeechTimer, SpinDamageTarget, TweenToFalling, TweenToFighter, TweenToPatrolStop, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking, WalkStep, ZoneChange


Defaultproperties

defaultproperties
{
				WeaponType=Class'UnrealShare.Eightball'
				Skin=Texture'UnrealI.Skins.sktrooper2'
				Fatness=150
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: zo 11-11-2012 21:14:12.459 - Created with UnCodeX