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//============================================================================= // SkaarjGunner. //============================================================================= class SkaarjGunner extends SkaarjTrooper; #exec TEXTURE IMPORT NAME=sktrooper2 FILE=Models\zaarj2.pcx GROUP=Skins DETAIL=Dirty defaultproperties { WeaponType=Class'UnrealShare.Eightball' Skin=Texture'UnrealI.Skins.sktrooper2' Fatness=150 } |
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