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UnrealShare.SlimeZone

Extends
ZoneInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ZoneInfo
         |   
         +-- UnrealShare.SlimeZone

Variables Summary
Inherited Variables from Engine.ZoneInfo
AmbientBrightness, AmbientHue, AmbientSaturation, bDestructive, bDistanceFog, bDistanceFogClips, bFogZone, bGravityZone, bKillZone, bMoveProjectiles, bNeutralZone, bNoInventory, bPainZone, bRaytraceReverb, bRepZoneProperties, bReverbZone, bWaterZone, bZoneBasedFog, CutoffHz, DamagePerSec, DamageString, DamageType, Delay[6], DirtyShadowLevel, EFXAmbients, EntryActor, EntrySound, EnvironmentColor, EnvironmentMap, EnvironmentUScale, EnvironmentVScale, ExitActor, ExitSound, FadeTime, FogColor, FogDistance, FogDistanceStart, Gain[6], LensFlareOffset[12], LensFlareScale[12], LensFlare[12], LightMapDetailLevels[4], LocationID, LocationStrings[4], MasterGain, MaxCarcasses, MaxLightCount, MaxLightingPolyCount, MinLightCount, MinLightingPolyCount, NumCarcasses, SkyZone, SpeedOfSound, TexUPanSpeed, TexVPanSpeed, ViewFlash, ViewFog, VisNotify, ZoneFluidFriction, ZoneGravity, ZoneGroundFriction, ZoneName, ZonePlayerCount, ZonePlayerEvent, ZoneTag, ZoneTerminalVelocity, ZoneTimeDilation, ZoneVelocity

Enumerations Summary
Inherited Enumerations from Engine.ZoneInfo
EAmbients

Functions Summary
Inherited Functions from Engine.ZoneInfo
ActorEntered, ActorLeaving, LinkToSkybox, PreBeginPlay, Trigger, ZoneActors


Defaultproperties

defaultproperties
{
				DamagePerSec=40
				DamageType="Corroded"
				EntrySound=Sound'UnrealShare.Generic.LavaEn'
				ExitSound=Sound'UnrealShare.Generic.LavaEx'
				EntryActor=Class'UnrealShare.GreenSmokePuff'
				ExitActor=Class'UnrealShare.GreenSmokePuff'
				bWaterZone=True
				bPainZone=True
				bDestructive=True
				ViewFlash=(X=-0.117200,Y=-0.117200,Z=-0.117200)
				ViewFog=(X=0.187500,Y=0.281250,Z=0.093750)
				EFXAmbients=REVERB_PRESET_UNDERSLIME
}

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Creation time: zo 11-11-2012 21:14:12.569 - Created with UnCodeX