| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.GameInfo
|
+-- UnrealShare.UnrealGameInfo
|
+-- UnrealShare.SinglePlayer
|
+-- UPak.UPakSinglePlayer
CrashSiteGame, DuskFallsGame
| Variables Summary |
|---|
| Inherited Variables from UnrealShare.SinglePlayer |
|---|
| StartMap |
| Functions Summary | ||
|---|---|---|
![]() | AddDefaultInventory (pawn PlayerPawn) | |
![]() | Killed (pawn killer, pawn Other, name damageType) | |
![]() | playerpawn | Login (string Portal, string Options, out string Error, class<playerpawn> SpawnClass) |
![]() | ProcessServerTravel (string URL, bool bItems) | |
![]() | bool | RestartPlayer (pawn aPlayer) |
![]() | class<PlayerPawn> | SwitchFromUnrealPlayer (class<PlayerPawn> SpawnClass) |
| Inherited Functions from UnrealShare.SinglePlayer |
|---|
| DiscardInventory, Killed, PlayTeleportEffect, PostBeginPlay |
| Inherited Functions from UnrealShare.UnrealGameInfo |
|---|
| CreatureKillMessage, KillMessage, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn |
| Functions Detail |
|---|
AddDefaultInventory Source code
Killed Source code
Login Source code
ProcessServerTravel Source code
RestartPlayer Source code
SwitchFromUnrealPlayer Source code| Defaultproperties |
|---|
defaultproperties { bClassicDeathmessages=True HUDType=Class'UPak.UPakHUD' GameName="Unreal Mission Pack" } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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