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UPak.UPakSinglePlayer

Extends
SinglePlayer

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UnrealShare.UnrealGameInfo
            |   
            +-- UnrealShare.SinglePlayer
               |   
               +-- UPak.UPakSinglePlayer

Direct Known Subclasses:

CrashSiteGame, DuskFallsGame

Variables Summary
Inherited Variables from UnrealShare.SinglePlayer
StartMap
Inherited Variables from UnrealShare.UnrealGameInfo
BurnedMessage, CorrodedMessage, DeathMessage[32], DeathModifier[5], DeathPrep, DeathTerm, DeathVerb, DrownedMessage, ExplodeMessage, FallMessage, HackedMessage, HeadLossMessage[2], MajorDeathMessage[8], SuicideMessage

Functions Summary
function AddDefaultInventory (pawn PlayerPawn)
function Killed (pawn killer, pawn Other, name damageType)
eventplayerpawn Login (string Portal, string Options, out string Error, class<playerpawn> SpawnClass)
function ProcessServerTravel (string URL, bool bItems)
functionbool RestartPlayer (pawn aPlayer)
functionclass<PlayerPawnSwitchFromUnrealPlayer (class<PlayerPawn> SpawnClass)
Inherited Functions from UnrealShare.SinglePlayer
DiscardInventory, Killed, PlayTeleportEffect, PostBeginPlay
Inherited Functions from UnrealShare.UnrealGameInfo
CreatureKillMessage, KillMessage, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn


Functions Detail

AddDefaultInventory Source code

function AddDefaultInventory ( pawn PlayerPawn )

Killed Source code

function Killed ( pawn killer, pawn Other, name damageType )

Login Source code

event playerpawn Login ( string Portal, string Options, out string Error, class<playerpawn> SpawnClass )

ProcessServerTravel Source code

function ProcessServerTravel ( string URL, bool bItems )

RestartPlayer Source code

function bool RestartPlayer ( pawn aPlayer )

SwitchFromUnrealPlayer Source code

function class<PlayerPawn> SwitchFromUnrealPlayer ( class<PlayerPawn> SpawnClass )


Defaultproperties

defaultproperties
{
     bClassicDeathmessages=True
     HUDType=Class'UPak.UPakHUD'
     GameName="Unreal Mission Pack"
}

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Creation time: za 22-4-2006 13:29:23.890 - Created with UnCodeX