Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.GameInfo | +-- UnrealShare.UnrealGameInfo | +-- UnrealShare.SinglePlayer | +-- UPak.UPakSinglePlayer
CrashSiteGame, DuskFallsGame
Variables Summary |
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Inherited Variables from UnrealShare.SinglePlayer |
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StartMap |
Functions Summary | ||
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![]() | AddDefaultInventory (pawn PlayerPawn) | |
![]() | Killed (pawn killer, pawn Other, name damageType) | |
![]() | playerpawn | Login (string Portal, string Options, out string Error, class<playerpawn> SpawnClass) |
![]() | ProcessServerTravel (string URL, bool bItems) | |
![]() | bool | RestartPlayer (pawn aPlayer) |
![]() | class<PlayerPawn> | SwitchFromUnrealPlayer (class<PlayerPawn> SpawnClass) |
Inherited Functions from UnrealShare.SinglePlayer |
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DiscardInventory, Killed, PlayTeleportEffect, PostBeginPlay |
Inherited Functions from UnrealShare.UnrealGameInfo |
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CreatureKillMessage, KillMessage, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, ReduceDamage, ShouldRespawn |
Functions Detail |
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Defaultproperties |
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defaultproperties { bClassicDeathmessages=True HUDType=Class'UPak.UPakHUD' GameName="Unreal Mission Pack" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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