Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UPak.CrashSiteGame

Extends
UPakSinglePlayer

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UnrealShare.UnrealGameInfo
            |   
            +-- UnrealShare.SinglePlayer
               |   
               +-- UPak.UPakSinglePlayer
                  |   
                  +-- UPak.CrashSiteGame

Variables Summary
boolbAcquirePhrase
boolbChargePhrase
boolbHelpPhrase
boolbKillPhrase
boolbTalkTimer
SpaceMarineLastTalker
SpaceMarineTalker
CrashSiteGame
floatAffectedVelocity
floatReduceFallingDam
Inherited Variables from UnrealShare.SinglePlayer
StartMap

Functions Summary
function InitSound ()
function Killed (pawn killer, pawn Other, name damageType)
functionint ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy)
functionbool ShouldRespawn (actor Other)
function Timer ()
Inherited Functions from UPak.UPakSinglePlayer
AddDefaultInventory, Killed, Login, ProcessServerTravel, RestartPlayer, SwitchFromUnrealPlayer
Inherited Functions from UnrealShare.SinglePlayer
DiscardInventory, Killed, PlayTeleportEffect, PostBeginPlay


Variables Detail

bAcquirePhrase Source code

var bool bAcquirePhrase;

bChargePhrase Source code

var bool bChargePhrase;

bHelpPhrase Source code

var bool bHelpPhrase;

bKillPhrase Source code

var bool bKillPhrase;

bTalkTimer Source code

var bool bTalkTimer;

LastTalker Source code

var SpaceMarine LastTalker;

Talker Source code

var SpaceMarine Talker;

CrashSiteGame

AffectedVelocity Source code

var(CrashSiteGame) float AffectedVelocity;

ReduceFallingDam Source code

var(CrashSiteGame) float ReduceFallingDam;


Functions Detail

InitSound Source code

function InitSound ( )

Killed Source code

function Killed ( pawn killer, pawn Other, name damageType )

ReduceDamage Source code

function int ReduceDamage ( int Damage, name DamageType, pawn injured, pawn instigatedBy )

ShouldRespawn Source code

function bool ShouldRespawn ( actor Other )

Timer Source code

function Timer ( )


Defaultproperties

defaultproperties
{
     ReduceFallingDam=3.500000
     AffectedVelocity=150.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: za 22-4-2006 13:29:16.343 - Created with UnCodeX