Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.GameInfo | +-- UnrealShare.UnrealGameInfo | +-- UnrealShare.SinglePlayer | +-- UPak.UPakSinglePlayer | +-- UPak.CrashSiteGame
Variables Summary | |
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bool | bAcquirePhrase |
bool | bChargePhrase |
bool | bHelpPhrase |
bool | bKillPhrase |
bool | bTalkTimer |
SpaceMarine | LastTalker |
SpaceMarine | Talker |
CrashSiteGame | |
float | AffectedVelocity |
float | ReduceFallingDam |
Inherited Variables from UnrealShare.SinglePlayer |
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StartMap |
Functions Summary | ||
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InitSound () | ||
Killed (pawn killer, pawn Other, name damageType) | ||
int | ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy) | |
bool | ShouldRespawn (actor Other) | |
Timer () |
Inherited Functions from UPak.UPakSinglePlayer |
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AddDefaultInventory, Killed, Login, ProcessServerTravel, RestartPlayer, SwitchFromUnrealPlayer |
Inherited Functions from UnrealShare.SinglePlayer |
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DiscardInventory, Killed, PlayTeleportEffect, PostBeginPlay |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { ReduceFallingDam=3.500000 AffectedVelocity=150.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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