- Extends
- Info
- Modifiers
- native
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.GameInfo
Direct Known Subclasses:
CreditsGame, UnrealGameInfo
Inherited Variables from Engine.Actor |
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bOwnerNoSee, bParticles, bProjTarget, bRandomFrame, bReplicateInstigator, bRotateToDesired, Brush, bSelected, bShadowCast, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawType, Event, ExtraTag, Fatness, Group, InitialState, Instigator, Inventory, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, Mass, Mesh, MiscNumber, MultiSkins[8], NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, Region, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel |
Inherited Enumerations from Engine.Actor |
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType |
Functions Summary |
 | | AcceptInventory (pawn PlayerPawn)
|
 | bool | AddBot ()
|
 | | AddDefaultInventory (pawn PlayerPawn)
|
 | bool | AllowsBroadcast (actor broadcaster, int Len)
|
 | bool | CanSpectate (pawn Viewer, actor ViewTarget)
|
 | | ChangeName (Pawn Other, coerce string S, bool bNameChange)
|
 | bool | ChangeTeam (Pawn Other, int N)
|
 | string | CreatureKillMessage (name damageType, pawn Other)
|
 | | DetailChange ()
|
 | | DiscardInventory (Pawn Other)
|
 | | EndGame (string Reason)
|
 | NavigationPoint | FindPlayerStart (byte Team, optional string incomingName)
|
 | | GameEnding ()
|
 | string | GetBeaconText ()
|
 | int | GetIntOption (string Options, string ParseString, int CurrentValue)
|
 | | GetKeyValue (string Pair, out string Key, out string Value)
|
 | string | GetNetworkNumber ()
|
 | string | GetRules ()
|
 | int | GetServerPort ()
|
 | bool | GrabOption (out string Options, out string Result)
|
 | bool | HasOption (string Options, string InKey)
|
 | | InitGame (string Options, out string Error)
|
 | | InitGameReplicationInfo ()
|
 | bool | IsRelevant (actor Other)
|
 | | Killed (pawn killer, pawn Other, name damageType)
|
 | string | KillMessage (name damageType, pawn Other)
|
 | | LogGameParameters (StatLog StatLog)
|
 | playerpawn | Login (string Portal, string Options, out string Error, class<playerpawn> SpawnClass)
|
 | | Logout (pawn Exiting)
|
 | string | ParseKillMessage (string KillerName, string VictimName, string WeaponName, string DeathMessage)
|
 | string | ParseOption (string Options, string InKey)
|
 | bool | PickupQuery (Pawn Other, Inventory item)
|
 | float | PlayerJumpZScaling ()
|
 | string | PlayerKillMessage (name damageType, pawn Other)
|
 | float | PlaySpawnEffect (inventory Inv)
|
 | | PlayTeleportEffect (actor Incoming, bool bOut, bool bSound)
|
 | | PostBeginPlay ()
|
 | | PostLogin (playerpawn NewPlayer)
|
 | | PreBeginPlay ()
|
 | | PreLogin (string Options, out string Error)
|
 | | ProcessServerTravel (string URL, bool bItems)
|
 | int | ReduceDamage (int Damage, name DamageType, pawn injured, pawn instigatedBy)
|
 | | ResetGame ()
|
 | | RestartGame ()
|
 | bool | RestartPlayer (pawn aPlayer)
|
 | | ScoreEvent (name EventName, actor EventActor, pawn InstigatedBy)
|
 | | ScoreKill (pawn Killer, pawn Other)
|
 | | SendPlayer (PlayerPawn aPlayer, string URL)
|
 | bool | SetEndCams (string Reason)
|
 | | SetGameSpeed (Float T)
|
 | bool | SetPause (BOOL bPause, PlayerPawn P)
|
 | bool | ShouldRespawn (actor Other)
|
 | | StartPlayer (PlayerPawn Other)
|
 | | Timer ()
|
Inherited Functions from Engine.Actor |
AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastMessage, Bump, ChildActors, ConsoleCommand, DemoPlaySound, Destroy, Destroyed, Detach, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetHumanName, GetItemName, GetMapName, GetNextInt, GetNextIntDesc, GetNextSkin, GetURLMap, HasAnim, HitWall, HurtRadius, InterpolateEnd, IsAnimating, KillCredit, KilledBy, Landed, LoopAnim, LostChild, MakeNoise, Move, MoveSmooth, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RenderOverlays, RenderTexture, SetBase, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, WriteDeathMessage, ZoneChange |
var bool bCanChangeSkin;
var bool bGameEnded;
var globalconfig bool bLocalLog;
var globalconfig bool bLocalLogQuery;
var bool bLoggingGame;
var globalconfig bool bLowGore;
var bool bOverTime;
var globalconfig bool bVeryLowGore;
var globalconfig bool bWorldLog;
var int CurrentID;
var localized string DefaultPlayerName;
var name DefaultPlayerState;
var byte Difficulty;
var localized string EnteredMessage;
var localized string FailedPlaceMessage;
var localized string FailedSpawnMessage;
var localized string FailedTeamMessage;
var localized string GameName;
var int ItemGoals;
var int KillGoals;
var localized string LeftMessage;
var string LocalLogFileName;
var localized string MaxedOutMessage;
var localized string NameChangedMessage;
var localized string NeedPassword;
var int NumPlayers;
var int NumSpectators;
var int SecretGoals;
var int SentText;
var globalconfig string ServerLogName;
var float StartTime;
var localized string SwitchLevelMessage;
var string WorldLogFileName;
var localized string WrongPassword;
GameInfo
var(
GameInfo)
private globalconfig string AdminPassword;
var(
GameInfo)
globalconfig float AutoAim;
var(
GameInfo)
config bool bClassicDeathmessages;
var(
GameInfo)
config bool bCoopWeaponMode;
var(
GameInfo)
globalconfig bool bMuteSpectators;
var(
GameInfo)
globalconfig bool bNoCheating;
var(
GameInfo)
string GameOptionsMenuType;
var(
GameInfo)
private globalconfig string GamePassword;
GameReplicationInfoClass Source code
var(
GameInfo)
globalconfig string LocalBatcherParams;
var(
GameInfo)
globalconfig string LocalBatcherURL;
var(
GameInfo)
globalconfig string LocalStatsURL;
var(
GameInfo)
globalconfig int MaxPlayers;
var(
GameInfo)
globalconfig int MaxSpectators;
var(
GameInfo)
string MultiplayerUMenuType;
var(
GameInfo)
string SpecialDamageString;
var(
GameInfo)
globalconfig string WorldBatcherParams;
var(
GameInfo)
globalconfig string WorldBatcherURL;
var(
GameInfo)
globalconfig string WorldStatsURL;
function bool AddBot ( )
function bool AllowsBroadcast (
actor broadcaster,
int Len )
function bool CanSpectate (
pawn Viewer,
actor ViewTarget )
function ChangeName (
Pawn Other,
coerce string S,
bool bNameChange )
function bool ChangeTeam (
Pawn Other,
int N )
event DetailChange ( )
function DiscardInventory (
Pawn Other )
function NavigationPoint FindPlayerStart (
byte Team,
optional string incomingName )
event GameEnding ( )
event string GetBeaconText ( )
function int GetIntOption ( string Options, string ParseString, int CurrentValue )
function GetKeyValue ( string Pair, out string Key, out string Value )
native function string GetNetworkNumber ( )
function string GetRules ( )
function int GetServerPort ( )
function bool GrabOption ( out string Options, out string Result )
function bool HasOption ( string Options, string InKey )
event InitGame ( string Options, out string Error )
InitGameReplicationInfo Source code
function InitGameReplicationInfo ( )
function bool IsRelevant (
actor Other )
event playerpawn Login (
string Portal,
string Options,
out string Error,
class<
playerpawn> SpawnClass )
function Logout (
pawn Exiting )
native function string ParseKillMessage ( string KillerName, string VictimName, string WeaponName, string DeathMessage )
function string ParseOption ( string Options, string InKey )
function float PlayerJumpZScaling ( )
function float PlaySpawnEffect (
inventory Inv )
function PlayTeleportEffect (
actor Incoming,
bool bOut,
bool bSound )
function PostBeginPlay ( )
function PreBeginPlay ( )
event PreLogin ( string Options,
out string Error )
function ProcessServerTravel ( string URL, bool bItems )
function int ReduceDamage (
int Damage,
name DamageType,
pawn injured,
pawn instigatedBy )
static function ResetGame ( )
function RestartGame ( )
function bool RestartPlayer (
pawn aPlayer )
function ScoreEvent (
name EventName,
actor EventActor,
pawn InstigatedBy )
function ScoreKill (
pawn Killer,
pawn Other )
function SendPlayer (
PlayerPawn aPlayer,
string URL )
function bool SetEndCams ( string Reason )
function SetGameSpeed ( Float T )
function bool SetPause (
BOOL bPause,
PlayerPawn P )
function bool ShouldRespawn (
actor Other )
function Timer ( )
defaultproperties
{
Difficulty=1
bRestartLevel=True
bPauseable=True
bCanChangeSkin=True
bNoCheating=True
AutoAim=0.930000
GameSpeed=1.000000
MaxSpectators=2
BotMenuType="UMenu.UMenuBotConfigSClient"
RulesMenuType="UMenu.UMenuGameRulesSClient"
SettingsMenuType="UMenu.UMenuGameSettingsSClient"
GameUMenuType="UMenu.UMenuGameMenu"
MultiplayerUMenuType="UMenu.UMenuMultiplayerMenu"
GameOptionsMenuType="UMenu.UMenuOptionsMenu"
SwitchLevelMessage="Switching Levels"
DefaultPlayerName="Player"
LeftMessage=" left the game."
FailedSpawnMessage="Failed to spawn player actor"
FailedPlaceMessage="Could not find starting spot (level might need a 'PlayerStart' actor)"
FailedTeamMessage="Could not find team for player"
NameChangedMessage="Name changed to "
EnteredMessage=" entered the game."
GameName="Game"
MaxedOutMessage="Server is already at capacity."
WrongPassword="The password you entered is incorrect."
NeedPassword="You need to enter a password to join this game."
MaxPlayers=16
MutatorClass=Class'Engine.Mutator'
DefaultPlayerState=PlayerWalking
ServerLogName="server.log"
bLocalLogQuery=True
LocalBatcherURL="..\NetGamesUSA.com\ngStats\ngStatsUT.exe"
LocalStatsURL="..\NetGamesUSA.com\ngStats\html\ngStats_Main.html"
WorldBatcherURL="..\NetGamesUSA.com\ngWorldStats\bin\ngWorldStats.exe"
WorldBatcherParams="-d ..\NetGamesUSA.com\ngWorldStats\logs"
WorldStatsURL="http://www.netgamesusa.com"
}
|
Creation time: za 22-4-2006 13:29:17.734 - Created with
UnCodeX