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UPak.CreditsGame

Extends
GameInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UPak.CreditsGame

Variables Summary
Inherited Variables from Engine.GameInfo
AdminPassword, AutoAim, BaseMutator, bCanChangeSkin, bClassicDeathmessages, bCoopWeaponMode, bDeathMatch, BeaconName, bGameEnded, bHumansOnly, bLocalLog, bLocalLogQuery, bLoggingGame, bLowGore, bMuteSpectators, bNoCheating, bNoMonsters, BotMenuType, bOverTime, bPauseable, bRestartLevel, bTeamGame, bVeryLowGore, bWorldLog, CurrentID, DefaultPlayerClass, DefaultPlayerName, DefaultPlayerState, DefaultWeapon, Difficulty, EnteredMessage, FailedPlaceMessage, FailedSpawnMessage, FailedTeamMessage, GameMenuType, GameName, GameOptionsMenuType, GamePassword, GameReplicationInfo, GameReplicationInfoClass, GameSpeed, GameUMenuType, HUDType, ItemGoals, KillGoals, LeftMessage, LocalBatcherParams, LocalBatcherURL, LocalLog, LocalLogFileName, LocalStatsURL, MapListType, MapPrefix, MaxedOutMessage, MaxPlayers, MaxSpectators, MultiplayerUMenuType, MutatorClass, NameChangedMessage, NeedPassword, NumPlayers, NumSpectators, RulesMenuType, ScoreBoardType, SecretGoals, SentText, ServerLogName, SettingsMenuType, SpecialDamageString, StartTime, SwitchLevelMessage, WaterZoneType, WorldBatcherParams, WorldBatcherURL, WorldLog, WorldLogFileName, WorldStatsURL, WrongPassword

Functions Summary
function AcceptInventory (pawn PlayerPawn)
functionbool CanSpectate (pawn Viewer, actor ViewTarget)
eventplayerpawn Login (string Portal, string Options, out string Error, class<playerpawn> SpawnClass)
functionfloat PlaySpawnEffect (inventory Inv)
function PlayTeleportEffect (actor Incoming, bool bOut, bool bSound)
functionbool SetPause (BOOL bPause, PlayerPawn P)
Inherited Functions from Engine.GameInfo
AcceptInventory, AddBot, AddDefaultInventory, AllowsBroadcast, CanSpectate, ChangeName, ChangeTeam, CreatureKillMessage, DetailChange, DiscardInventory, EndGame, FindPlayerStart, GameEnding, GetBeaconText, GetIntOption, GetKeyValue, GetNetworkNumber, GetRules, GetServerPort, GrabOption, HasOption, InitGame, InitGameReplicationInfo, IsRelevant, Killed, KillMessage, LogGameParameters, Login, Logout, ParseKillMessage, ParseOption, PickupQuery, PlayerJumpZScaling, PlayerKillMessage, PlaySpawnEffect, PlayTeleportEffect, PostBeginPlay, PostLogin, PreBeginPlay, PreLogin, ProcessServerTravel, ReduceDamage, ResetGame, RestartGame, RestartPlayer, ScoreEvent, ScoreKill, SendPlayer, SetEndCams, SetGameSpeed, SetPause, ShouldRespawn, StartPlayer, Timer


Functions Detail

AcceptInventory Source code

function AcceptInventory ( pawn PlayerPawn )

CanSpectate Source code

function bool CanSpectate ( pawn Viewer, actor ViewTarget )

Login Source code

event playerpawn Login ( string Portal, string Options, out string Error, class<playerpawn> SpawnClass )

PlaySpawnEffect Source code

function float PlaySpawnEffect ( inventory Inv )

PlayTeleportEffect Source code

function PlayTeleportEffect ( actor Incoming, bool bOut, bool bSound )

SetPause Source code

function bool SetPause ( BOOL bPause, PlayerPawn P )


Defaultproperties

defaultproperties
{
     bGameEnded=True
     HUDType=Class'Engine.HUD'
}

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Creation time: za 22-4-2006 13:29:16.406 - Created with UnCodeX