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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- UnrealShare.Bots | +-- UnrealShare.HumanBot | +-- UnrealShare.MaleBot | +-- UPak.SpaceMarine
MarineArctic, MarineDesert, MarineJungle
Variables Summary | |
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bool | bBeamingIn |
bool | bCommunicateTargetInRange |
bool | bCommunicating |
UPakShieldEffect | BeamEffect |
bool | bFemale |
bool | bHuntingTransmitted |
bool | bTransmissionDead |
bool | bWarnedFriends |
Pawn | CommunicateTarget |
int | Counting |
float | IncomingMessageLength |
MarineWaveInfo | MarineBeamController |
Pawn | MsgReceivedFrom |
weapon | myWeapon |
MarineVoiceController | PhraseDirector |
Pawn | SaluteTarget |
class<Weapon> | StartWeapon |
SpaceMarine | |
MarineSound | VoiceList[20] |
Structures Summary | ||
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MarineSound Duration, UsedInState, SoundName, bPlayed, LastSaidBy |
Functions Summary | ||
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AnimEnd () Hunting | ||
AnimEnd () TacticalMove | ||
eAttitude | AttitudeTo (Pawn Other) | |
BeginState () AcknowledgeWarning | ||
BeginState () Acquisition | ||
BeginState () BeamingIn | ||
BeginState () Charging | ||
BeginState () Dying | ||
BeginState () Hunting | ||
BeginState () ReceiveIncomingMessage | ||
BeginState () StartUp | ||
BeginState () TacticalMove | ||
BeginState () TransmitHuntingMessage | ||
BeginState () WarnFriends | ||
Bump (actor Other) Hunting | ||
Died (pawn Killer, name damageType, vector HitLocation) | ||
EndState () Dying | ||
EndState () Hunting | ||
EndState () ReceiveIncomingMessage | ||
EndState () TacticalMove | ||
EnemyNotVisible () TacticalMove | ||
FearThisSpot (Actor aSpot) Hunting | ||
FearThisSpot (Actor aSpot) TacticalMove | ||
Pawn | FindCommunicateTarget () | |
bool | FindViewSpot () Hunting | |
FireWeapon () | ||
Pawn | GetCommunicateTarget () | |
MarineSound | GetPhrase () | |
GiveUpTactical (bool bNoCharge) TacticalMove | ||
HearNoise (float Loudness, Actor NoiseMaker) Hunting | ||
HitWall (vector HitNormal, actor Wall) Hunting | ||
HitWall (vector HitNormal, actor Wall) TacticalMove | ||
bool | MarinesTalk () | |
MayFall () Hunting | ||
MessagePlayers () AcknowledgeWarning | ||
MessagePlayers () TransmitHuntingMessage | ||
MessagePlayers () WarnFriends | ||
bool | MultipleMarineCheck () | |
PainTimer () TacticalMove | ||
PickDestination () Hunting | ||
PickDestination (bool bNoCharge) TacticalMove | ||
PickRegDestination (bool bNoCharge) TacticalMove | ||
PlayChallenge () | ||
PlayCrawling () | ||
PlayDuck () | ||
PlayDying (name DamageType, vector HitLoc) | ||
PlayDyingSound () | ||
PlayFeignDeath () | ||
PlayFiring () | ||
PlayGutHit (float tweentime) | ||
PlayHeadHit (float tweentime) | ||
PlayInAir () | ||
PlayLanded (float impactVel) | ||
PlayLeftHit (float tweentime) | ||
PlayRightHit (float tweentime) | ||
PlayRising () | ||
PlayRunning () | ||
PlaySwimming () | ||
PlayTurning () | ||
PlayVictoryDance () | ||
PlayWaiting () | ||
PlayWalking () | ||
PlayWeaponSwitch (Weapon NewWeapon) | ||
PostBeginPlay () | ||
ReStartPlayer () Dying | ||
bool | SetEnemy (Pawn NewEnemy) Hunting | |
SetFall () Hunting | ||
SetFall () TacticalMove | ||
TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) AcknowledgeWarning | ||
TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) Dying | ||
TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) Hunting | ||
TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) TacticalMove | ||
TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) WarnFriends | ||
Tick (float DeltaTime) BeamingIn | ||
Timer () BeamingIn | ||
Timer () Hunting | ||
Timer () TacticalMove | ||
bool | TryToward (inventory Inv, float Weight) TacticalMove | |
TweenToFighter (float tweentime) | ||
TweenToRunning (float tweentime) | ||
TweenToSwimming (float tweentime) | ||
TweenToWaiting (float tweentime) | ||
TweenToWalking (float tweentime) | ||
bool | ValidRecovery () TacticalMove | |
WarnTarget (Pawn shooter, float projSpeed, vector FireDir) TacticalMove |
Inherited Functions from UnrealShare.MaleBot |
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PlayDying, PlayGutHit, PlayHeadHit, PlayLeftHit, PlayRightHit |
States Summary |
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AcknowledgeWarning Source code |
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state AcknowledgeWarning extends Acquisition |
BeginState, MessagePlayers, TakeDamage |
Acquisition Source code |
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state Acquisition |
BeginState |
BeamingIn Source code |
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state BeamingIn |
BeginState, Tick, Timer |
Charging Source code |
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state Charging |
BeginState |
Dying Source code |
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state Dying |
BeginState, EndState, ReStartPlayer, TakeDamage |
Hunting Source code |
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state Hunting |
AnimEnd, BeginState, Bump, EndState, FearThisSpot, FindViewSpot, HearNoise, HitWall, MayFall, PickDestination, SetEnemy, SetFall, TakeDamage, Timer |
ReceiveIncomingMessage Source code |
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state ReceiveIncomingMessage extends Acquisition |
BeginState, EndState |
StartUp Source code |
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auto state StartUp |
BeginState |
TacticalMove Source code |
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state TacticalMove |
AnimEnd, BeginState, EndState, EnemyNotVisible, FearThisSpot, GiveUpTactical, HitWall, PainTimer, PickDestination, PickRegDestination, SetFall, TakeDamage, Timer, TryToward, ValidRecovery, WarnTarget |
TransmitHuntingMessage Source code |
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state TransmitHuntingMessage extends Hunting |
BeginState, MessagePlayers |
Victory Source code |
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state Victory |
WarnFriends Source code |
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state WarnFriends extends Acquisition |
BeginState, MessagePlayers, TakeDamage |
Variables Detail |
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Structures Detail |
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var byte bPlayed;};
var(SpaceMarine) float Duration;
var SpaceMarine LastSaidBy;
var(SpaceMarine) Sound SoundName;
var(SpaceMarine) name UsedInState;
Functions Detail |
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Defaultproperties |
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defaultproperties { VoiceList(0)=(duration=3.500000,UsedInState=WarnFriends) VoiceList(1)=(duration=2.500000,UsedInState=TransmitHuntingMessage) VoiceList(2)=(duration=2.500000,UsedInState=AcknowledgeWarning) CarcassType=Class'UPak.SpaceMarineCarcass' RefireRate=0.700000 bIsWuss=True bLeadTarget=False GroundSpeed=300.000000 AccelRate=1500.000000 JumpZ=300.000000 SightRadius=1000.000000 Health=80 AttitudeToPlayer=ATTITUDE_Ignore Intelligence=BRAINS_MAMMAL AnimSequence=Breath1L Mesh=LodMesh'UPak.marine' MultiSkins(1)=Texture'UPak.Skins.JMarine7' MultiSkins(2)=Texture'UPak.Skins.JMarine8' CollisionRadius=20.500000 CollisionHeight=41.000000 Mass=125.000000 } |
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