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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- Engine.Carcass | +-- UnrealShare.CreatureCarcass | +-- UPak.SpaceMarineCarcass
PreSetMarineCarcass, SMGib1, SMGib2, SMGib3, SMGib4
Variables Summary |
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Inherited Variables from UnrealShare.CreatureCarcass |
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bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8] |
Inherited Variables from Engine.Carcass |
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bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats |
Functions Summary | ||
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![]() | ForceMeshToExist () | |
![]() | Initfor (actor Other) |
Inherited Functions from UnrealShare.CreatureCarcass |
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AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer |
Inherited Functions from Engine.Carcass |
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AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer |
Functions Detail |
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Defaultproperties |
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defaultproperties { bodyparts(1)=LodMesh'UPak.SMGib1' bodyparts(2)=LodMesh'UPak.SMGib2' bodyparts(3)=LodMesh'UPak.SMGib3' bodyparts(4)=LodMesh'UPak.SMGib4' bodyparts(5)=None flies=0 AnimSequence=Dead2 Mesh=LodMesh'UPak.marine' } |
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