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UPak.SpaceMarineCarcass

Extends
CreatureCarcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureCarcass
            |   
            +-- UPak.SpaceMarineCarcass

Direct Known Subclasses:

PreSetMarineCarcass, SMGib1, SMGib2, SMGib3, SMGib4

Variables Summary
Inherited Variables from UnrealShare.CreatureCarcass
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8]
Inherited Variables from Engine.Carcass
bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats

Functions Summary
function ForceMeshToExist ()
function Initfor (actor Other)
Inherited Functions from UnrealShare.CreatureCarcass
AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer
Inherited Functions from Engine.Carcass
AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer


Functions Detail

ForceMeshToExist Source code

function ForceMeshToExist ( )

Initfor Source code

function Initfor ( actor Other )


Defaultproperties

defaultproperties
{
     bodyparts(1)=LodMesh'UPak.SMGib1'
     bodyparts(2)=LodMesh'UPak.SMGib2'
     bodyparts(3)=LodMesh'UPak.SMGib3'
     bodyparts(4)=LodMesh'UPak.SMGib4'
     bodyparts(5)=None
     flies=0
     AnimSequence=Dead2
     Mesh=LodMesh'UPak.marine'
}

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Creation time: za 22-4-2006 13:29:20.828 - Created with UnCodeX