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UPak.PreSetMarineCarcass

Extends
SpaceMarineCarcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureCarcass
            |   
            +-- UPak.SpaceMarineCarcass
               |   
               +-- UPak.PreSetMarineCarcass

Variables Summary
Inherited Variables from UnrealShare.CreatureCarcass
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8]

Functions Summary
function PostBeginPlay ()
function tick (float DeltaTime)
Inherited Functions from UPak.SpaceMarineCarcass
ForceMeshToExist, Initfor
Inherited Functions from UnrealShare.CreatureCarcass
AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer


Functions Detail

PostBeginPlay Source code

function PostBeginPlay ( )

tick Source code

function tick ( float DeltaTime )


Defaultproperties

defaultproperties
{
     MultiSkins(1)=Texture'UPak.Skins.Jmarine3'
     MultiSkins(2)=Texture'UPak.Skins.Jmarine4'
     CollisionHeight=30.000000
}

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Creation time: za 22-4-2006 13:29:19.812 - Created with UnCodeX