Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- Engine.Carcass | +-- UnrealShare.CreatureCarcass | +-- UPak.SpaceMarineCarcass | +-- UPak.PreSetMarineCarcass
Variables Summary |
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Inherited Variables from UnrealShare.CreatureCarcass |
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bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8] |
Functions Summary | ||
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![]() | PostBeginPlay () | |
![]() | tick (float DeltaTime) |
Inherited Functions from UPak.SpaceMarineCarcass |
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ForceMeshToExist, Initfor |
Inherited Functions from UnrealShare.CreatureCarcass |
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AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer |
Functions Detail |
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Defaultproperties |
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defaultproperties { MultiSkins(1)=Texture'UPak.Skins.Jmarine3' MultiSkins(2)=Texture'UPak.Skins.Jmarine4' CollisionHeight=30.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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