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//============================================================================= // PreSetMarineCarcass. //============================================================================= class PreSetMarineCarcass expands SpaceMarineCarcass; function PostBeginPlay() { SetPhysics( PHYS_Falling ); PrePivot = vect( 0, 0, 0 ); SetCollisionSize(class'SpaceMarine'.Default.CollisionRadius + 4, class'SpaceMarine'.default.CollisionHeight); if ( !SetLocation(Location) ) { SetCollisionSize(CollisionRadius - 4, CollisionHeight); } } function tick( float DeltaTime ) { SetPhysics( PHYS_Falling ); } defaultproperties { MultiSkins(1)=Texture'UPak.Skins.Jmarine3' MultiSkins(2)=Texture'UPak.Skins.Jmarine4' CollisionHeight=30.000000 } |
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