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UPak.PredatorPathUser


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//=============================================================================
// PredatorPathUser.
//=============================================================================
class PredatorPathUser expands Predator;

//
// This Predator has a sufficiently tall collision cylinder to be able to use
// path nodes.  The mesh is offset so that its feet are touching the ground.
// Use this class only when you need FindPathToward, such as for Alarms.
// Collision problems will result, as the collision cylinder extends far
// above the creature's head.
//

#exec MESH IMPORT MESH=PredatorPathUser ANIVFILE=MODELS\Predator\PackLizard_a.3d DATAFILE=MODELS\Predator\PackLizard_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=PredatorPathUser X=0 Y=0 Z=35 YAW=-64

#exec MESH SEQUENCE MESH=PredatorPathUser SEQ=All      STARTFRAME=0   NUMFRAMES=229
#exec MESH SEQUENCE MESH=PredatorPathUser SEQ=Death    STARTFRAME=0   NUMFRAMES=25
#exec MESH SEQUENCE MESH=PredatorPathUser SEQ=Bite     STARTFRAME=25  NUMFRAMES=16 Group=Attack
#exec MESH SEQUENCE MESH=PredatorPathUser SEQ=Backstep STARTFRAME=41  NUMFRAMES=24
#exec MESH SEQUENCE MESH=PredatorPathUser SEQ=Idle     STARTFRAME=65  NUMFRAMES=24
#exec MESH SEQUENCE MESH=PredatorPathUser SEQ=Jump     STARTFRAME=89  NUMFRAMES=15
#exec MESH SEQUENCE MESH=PredatorPathUser SEQ=Look     STARTFRAME=104 NUMFRAMES=40
#exec MESH SEQUENCE MESH=PredatorPathUser SEQ=Run      STARTFRAME=144 NUMFRAMES=10
#exec MESH SEQUENCE MESH=PredatorPathUser SEQ=Threat   STARTFRAME=154 NUMFRAMES=16
#exec MESH SEQUENCE MESH=PredatorPathUser SEQ=Walk     STARTFRAME=170 NUMFRAMES=14
#exec MESH SEQUENCE MESH=PredatorPathUser SEQ=Wound    STARTFRAME=184 NUMFRAMES=20
#exec MESH SEQUENCE MESH=PredatorPathUser SEQ=RunBite  STARTFRAME=204 NUMFRAMES=10 Group=MovingAttack
#exec MESH SEQUENCE MESH=PredatorPathUser SEQ=JumpBite STARTFRAME=214 NUMFRAMES=15 Group=MovingAttack

#exec TEXTURE IMPORT NAME=JPredator1 FILE=MODELS\Predator\PackLizard1.PCX GROUP=Skins FLAGS=2 // tail11T2y
#exec TEXTURE IMPORT NAME=JPredator2 FILE=MODELS\Predator\PackLizard2.PCX GROUP=Skins PALETTE=JPredator1 // head4T6y

#exec MESH NOTIFY MESH=PredatorPathUser SEQ=Bite          TIME=0.50 FUNCTION=BiteDamageTarget
#exec MESH NOTIFY MESH=PredatorPathUser SEQ=RunBite       TIME=0.50 FUNCTION=BiteDamageTarget
#exec MESH NOTIFY MESH=PredatorPathUser SEQ=JumpBite      TIME=0.50 FUNCTION=BiteDamageTarget
#exec MESH NOTIFY MESH=PredatorPathUser SEQ=Run           TIME=0.00 FUNCTION=RunStep
#exec MESH NOTIFY MESH=PredatorPathUser SEQ=Run           TIME=0.50 FUNCTION=RunStep
#exec MESH NOTIFY MESH=PredatorPathUser SEQ=Walk          TIME=0.43 FUNCTION=WalkStep
#exec MESH NOTIFY MESH=PredatorPathUser SEQ=Walk          TIME=0.93 FUNCTION=WalkStep

#exec MESHMAP NEW   MESHMAP=PredatorPathUser MESH=PredatorPathUser
#exec MESHMAP SCALE MESHMAP=PredatorPathUser X=0.45 Y=0.45 Z=0.90

#exec MESHMAP SETTEXTURE MESHMAP=PredatorPathUser NUM=1 TEXTURE=JPredator1
#exec MESHMAP SETTEXTURE MESHMAP=PredatorPathUser NUM=2 TEXTURE=JPredator2

defaultproperties
{
}

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Class file time: za 22-4-2006 13:27:50.000 - Creation time: za 22-4-2006 13:29:29.687 - Created with UnCodeX