UPak.Predator
- Extends
- ScriptedPawn
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- UnrealShare.ScriptedPawn
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+-- UPak.Predator
Direct Known Subclasses:
PredatorPathUser, TransitionPredator
Inherited Variables from UnrealShare.ScriptedPawn |
Acquire, Aggressiveness, bCanBePissed, bCanDuck, bCanFire, bCanSpeak, bChangeDir, bClearShot, bCrouching, bDelayedPatrol, bFiringPaused, bFirstHatePlayer, bFirstShot, bFrustrated, bGreenBlood, bHasRangedAttack, bHateWhenTriggered, bIgnoreFriends, bInitialFear, bIsBoss, bIsSpeaking, bIsWuss, bLeadTarget, bMoraleBoosted, bMovingRangedAttack, bNoWait, bQuiet, bReadyToAttack, bSpecialGoal, bSpecialPausing, bStrafeDir, bTeamLeader, bTeamSpeaking, bWarnTarget, CarcassType, Fear, FirstHatePlayerEvent, Hated, HidingSpot, HuntStartTime, LastPainAnim, LastPainTime, NextAnim, numHuntPaths, OldEnemy, OrderObject, Orders, OrderTag, ProjectileSpeed, RangedProjectile, ReFireRate, Roam, RoamStartTime, Team, TeamID, TeamLeader, TeamTag, Threaten, TimeBetweenAttacks, WalkingSpeed |
Inherited Variables from Engine.Pawn |
AccelRate, AirControl, AirSpeed, AlarmTag, Alertness, AttitudeToPlayer, AvgPhysicsTime, bAltFire, BaseEyeHeight, bAutoActivate, bAvoidLedges, bBehindView, bCanDoSpecial, bCanFly, bCanJump, bCanOpenDoors, bCanStrafe, bCanSwim, bCanWalk, bCountJumps, bDrowning, bDuck, bExtra0, bExtra1, bExtra2, bExtra3, bFire, bFixedStart, bFreeLook, bFromWall, bHitSlopedWall, bHunting, bIsFemale, bIsHuman, bIsMultiSkinned, bIsPlayer, bIsWalking, bJumpOffPawn, bJustLanded, bLook, bLOSflag, bNeverSwitchOnPickup, bReducedSpeed, bRun, bShootSpecial, bSnapLevel, bStopAtLedges, bStrafe, bUpAndOut, bUpdatingDisplay, bWarping, bZoom, carriedDecoration, CombatStyle, DamageScaling, DesiredSpeed, Destination, Die, DieCount, DropWhenKilled, Enemy, EyeHeight, FaceTarget, Floor, Focus, FootRegion, FovAngle, GroundSpeed, HeadRegion, Health, HearingThreshold, HitSound1, HitSound2, home, Intelligence, ItemCount, JumpZ, KillCount, Land, LastPainSound, LastSeeingPos, LastSeenPos, LastSeenTime, MaxDesiredSpeed, MaxStepHeight, MeleeRange, MenuName, MinHitWall, MoveTarget, MoveTimer, NameArticle, NextLabel, nextPawn, NextState, noise1loudness, noise1other, noise1spot, noise1time, noise2loudness, noise2other, noise2spot, noise2time, OldMessageTime, OrthoZoom, PainTime, PendingWeapon, PeripheralVision, PlayerReplicationInfo, PlayerReplicationInfoClass, PlayerReStartState, ReducedDamagePct, ReducedDamageType, RouteCache[16], SecretCount, SelectedItem, SharedAlarmTag, SightCounter, SightRadius, Skill, SoundDampening, SpecialGoal, SpecialPause, SpeechTime, SplashTime, Spree, Stimulus, UnderWaterTime, ViewRotation, Visibility, VoicePitch, VoiceType, WalkBob, WaterSpeed, WaterStep, Weapon |
Structures Summary |
NavPtInfo NavPt, Distance, bReachable, bVisibleToEnemy |
Functions Summary |
 | | AnimEnd () Hiding |
 | | AnimEnd () Waiting |
 | eAttitude | AttitudeTo (Pawn Other)
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 | eAttitude | AttitudeToCreature (Pawn Other)
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 | eAttitude | AttitudeWithFear ()
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 | | BeginState () Attacking |
 | | BeginState () Hiding |
 | | BeginState () Hunting |
 | | BeginState () TakeHit |
 | | BeginState () Waiting |
 | | BiteDamageTarget ()
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 | | Bump (actor Other) Hiding |
 | | Bump (actor Other) Waiting |
 | bool | CanFireAtEnemy ()
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 | | ChangeDestination () Hiding |
 | | ChooseAttackMode () Attacking |
 | | damageAttitudeTo (pawn Other)
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 | | EndState () Hunting |
 | | EnemyAcquired () Waiting |
 | | EnemyNotVisible () Attacking |
 | bool | FindBestPathToward (actor desired)
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 | float | GetAllHealth ()
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 | float | GetGroupHealth ()
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 | | HitWall (vector HitNormal, actor Wall) Hiding |
 | bool | InMeleeRange (Pawn Other)
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 | | Landed (vector HitNormal) FallingState |
 | | Landed (vector HitNormal) TakeHit |
 | | Landed (vector HitNormal) Waiting |
 | | MayFall ()
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 | | NotifyPeers (name Message, Pawn Other)
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 | | PeerNotification (Pawn Instigator, name Message, Pawn Other)
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 | | PeerNotification (Pawn Instigator, name Message, Pawn Other) Attacking |
 | | PeerNotification (Pawn Instigator, name Message, Pawn Other) Charging |
 | | PeerNotification (Pawn Instigator, name Message, Pawn Other) Hiding |
 | | PeerNotification (Pawn Instigator, name Message, Pawn Other) MeleeAttack |
 | | PeerNotification (Pawn Instigator, name Message, Pawn Other) Waiting |
 | | PickDestination () Hiding |
 | | PickNextSpot () Hiding |
 | | PlayBigDeath (name DamageType)
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 | | PlayChallenge ()
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 | | PlayCock ()
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 | | PlayDive ()
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 | | PlayFearSound ()
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 | | PlayGutDeath (name DamageType)
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 | | PlayHeadDeath (name DamageType)
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 | | PlayInAir ()
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 | | PlayLanded (float impactVel)
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 | | PlayLeftDeath (name DamageType)
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 | | PlayMeleeAttack ()
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 | | PlayMovingAttack ()
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 | | PlayOutOfWater ()
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 | | PlayPatrolStop ()
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 | | PlayRightDeath (name DamageType)
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 | | PlayRunning ()
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 | | PlaySwimming ()
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 | | PlayTakeHit (float tweentime, vector HitLoc, int damage)
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 | | PlayTakeHit (float tweentime, vector HitLoc, int damage) FallingState |
 | | PlayTakeHit (float tweentime, vector HitLoc, int damage) TakeHit |
 | | PlayTakeHitSound (int Damage, name damageType, int Mult)
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 | | PlayThreatening ()
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 | | PlayTurning ()
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 | | PlayVictoryDance ()
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 | | PlayWaiting ()
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 | | PlayWaitingAmbush ()
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 | | PlayWalking ()
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 | | PreBeginPlay ()
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 | | PreSetMovement ()
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 | | ReachedHome () Hiding |
 | | RunStep ()
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 | | SetFall () Hiding |
 | | SetMovementPhysics ()
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 | | TakeDamage (int Damage, Pawn InstigatedBy, Vector HitLocation, Vector Momentum, name DamageType)
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 | | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) Attacking |
 | | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) Charging |
 | | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) Hiding |
 | | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) MeleeAttack |
 | | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) Waiting |
 | | TakeDamageAndNotifyGroup (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)
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 | | Timer () Attacking |
 | | Timer () Hiding |
 | | Timer () Waiting |
 | | TryToDuck (vector duckDir, bool bReversed)
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 | | TurnAround () Hiding |
 | | TweenToFalling ()
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 | | TweenToFighter (float tweentime)
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 | | TweenToPatrolStop (float tweentime)
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 | | TweenToRunning (float tweentime)
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 | | TweenToSwimming (float tweentime)
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 | | TweenToWaiting (float tweentime)
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 | | TweenToWalking (float tweentime)
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 | | WalkStep ()
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 | | ZoneChange (ZoneInfo newZone)
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Inherited Functions from UnrealShare.ScriptedPawn |
AdjustAim, adjustJump, AdjustToss, AlarmDone, AnimEnd, AnnoyedBy, AttitudeTo, AttitudeToCreature, AttitudeWithFear, BeginState, Bump, CanFireAtEnemy, CanStakeOut, ChangeDestination, ChooseAttackMode, ChooseLeaderAttack, ChooseTeamAttackFor, damageAttitudeTo, EndState, EnemyAcquired, EnemyNotVisible, Falling, FearThisSpot, FindAlarm, FindAmbush, FindBestPathToward, FindNextPatrol, FindShootTarget, FindViewSpot, FireProjectile, FireWeapon, Gibbed, GiveUpTactical, HearNoise, HitWall, InitAmbushLoc, InitPatrolLoc, JumpOffPawn, JumpOutOfWater, KeepAttacking, Killed, Landed, LongFall, MayFall, MeleeDamageTarget, NearWall, NeedToTurn, PickDestination, PickGuardDestination, PickNextSpot, PickThreatenDestination, PlayAcquisitionSound, PlayChallenge, PlayCombatMove, PlayDeathHit, PlayFearSound, PlayFiring, PlayGutHit, PlayHeadHit, PlayHit, PlayHitAnim, PlayLeftHit, PlayMeleeAttack, PlayRangedAttack, PlayRightHit, PlayRoamingSound, PlayThreateningSound, PlayWaitAround, PreBeginPlay, ReachedHome, RelativeStrength, SeePlayer, SetAlarm, SetAlertness, SetEnemy, SetFall, SetHome, SetMovementPhysics, SetTeam, SpawnCarcass, SpawnGibbedCarcass, Speak, SpeakOrderTo, SpeakTo, StartRoaming, StopFiring, StopWaiting, StrafeAdjust, StrafeFromDamage, TakeDamage, TestDirection, Timer, Touch, Trigger, TriggerFirstHate, TryToCrouch, TryToDuck, ValidRecovery, WarnTarget, WhatToDoNext, ZoneChange |
Inherited Functions from Engine.Pawn |
actorReachable, AddInventory, AddPawn, AddVelocity, AdjustAim, AdjustDesireFor, AdjustHitLocation, AdjustToss, BaseChange, BeginState, BotVoiceMessage, CanSee, ChangedWeapon, CheckFutureSight, CheckWaterJump, ClearPaths, ClientDying, ClientGameEnded, ClientHearSound, ClientMessage, ClientReStart, ClientSetLocation, ClientSetRotation, ClientVoiceMessage, damageAttitudeTo, DeleteInventory, Destroyed, Died, DropDecoration, EAdjustJump, EncroachedBy, EncroachingOn, EnemyNotVisible, Falling, FearThisSpot, FellOutOfWorld, FindBestInventoryPath, FindInventoryType, FindPathTo, FindPathToward, FindRandomDest, FindStairRotation, FireWeapon, FootZoneChange, Gasp, GetHumanName, GetMultiSkin, GetRating, Gibbed, gibbedBy, GrabDecoration, HandleHelpMessageFrom, HeadZoneChange, HearNoise, HidePlayer, InitPlayerReplicationInfo, JumpOffPawn, Killed, KillMessage, Landed, LineOfSightTo, LongFall, MayFall, MoveTo, MoveToward, NextItem, PainTimer, PickAnyTarget, PickTarget, PickWallAdjust, PlayBigDeath, PlayCrawling, PlayDeathHit, PlayDive, PlayDuck, PlayDying, PlayerTimeOut, PlayFiring, PlayGutDeath, PlayGutHit, PlayHeadDeath, PlayHeadHit, PlayHit, PlayInAir, PlayLanded, PlayLeftDeath, PlayLeftHit, PlayMovingAttack, PlayOutOfWater, PlayPatrolStop, PlayRecoil, PlayRightDeath, PlayRightHit, PlayRunning, PlayTakeHit, PlayTakeHitSound, PlayThreatening, PlayTurning, PlayVictoryDance, PlayWaiting, PlayWaitingAmbush, PlayWalking, PlayWeaponSwitch, pointReachable, PostBeginPlay, PreBeginPlay, PreSetMovement, RemovePawn, RenderOverlays, RestartPlayer, SeePlayer, SendVoiceMessage, SetDefaultDisplayProperties, SetDisplayProperties, SetMovementPhysics, SetMultiSkin, SetSkinElement, SpawnCarcass, SpawnGibbedCarcass, SpecialFire, SpeechTimer, StopFiring, StopWaiting, StrafeFacing, StrafeTo, SwitchToBestWeapon, TakeDamage, TeamBroadcast, TeamMessage, Timer, TossWeapon, TraceShot, TurnTo, TurnToward, TweenToFalling, TweenToFighter, TweenToPatrolStop, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking, UnderLift, UpdateEyeHeight, WaitForLanding, WalkTexture, WarnTarget |
Hiding Source code |
state Hiding
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AnimEnd, BeginState, Bump, ChangeDestination, HitWall, PeerNotification, PickDestination, PickNextSpot, ReachedHome, SetFall, TakeDamage, Timer, TurnAround |
var float AllHealth;
var int DestListSize;
var float GroupHealth;
Predator
Sounds
var(Sounds) sound Bite;
var(Sounds) sound Fear2;
var(Sounds) sound Fear3;
var(Sounds) sound Footstep;
var(Sounds) sound Footstep2;
var(Sounds) sound hitsound3;
var(Sounds) sound hitsound4;
function AnimEnd ( )
function AnimEnd ( )
function BeginState ( )
function BeginState ( )
function BeginState ( )
function BeginState ( )
function BeginState ( )
function BiteDamageTarget ( )
function Bump (
actor Other )
function Bump (
actor Other )
function bool CanFireAtEnemy ( )
ChangeDestination Hiding Source code
function ChangeDestination ( )
ChooseAttackMode Attacking Source code
function ChooseAttackMode ( )
function damageAttitudeTo (
pawn Other )
function EndState ( )
function EnemyAcquired ( )
EnemyNotVisible Attacking Source code
function EnemyNotVisible ( )
function bool FindBestPathToward (
actor desired )
function float GetAllHealth ( )
function float GetGroupHealth ( )
function bool InMeleeRange (
Pawn Other )
function Landed (
vector HitNormal )
function Landed (
vector HitNormal )
function Landed (
vector HitNormal )
function MayFall ( )
function NotifyPeers (
name Message,
Pawn Other )
function PeerNotification (
Pawn Instigator,
name Message,
Pawn Other )
PeerNotification Attacking Source code
function PeerNotification (
Pawn Instigator,
name Message,
Pawn Other )
PeerNotification Charging Source code
function PeerNotification (
Pawn Instigator,
name Message,
Pawn Other )
PeerNotification Hiding Source code
function PeerNotification (
Pawn Instigator,
name Message,
Pawn Other )
PeerNotification MeleeAttack Source code
function PeerNotification (
Pawn Instigator,
name Message,
Pawn Other )
PeerNotification Waiting Source code
function PeerNotification (
Pawn Instigator,
name Message,
Pawn Other )
PickDestination Hiding Source code
function PickDestination ( )
function PickNextSpot ( )
function PlayChallenge ( )
function PlayCock ( )
function PlayDive ( )
function PlayFearSound ( )
function PlayInAir ( )
function PlayLanded ( float impactVel )
function PlayMeleeAttack ( )
function PlayMovingAttack ( )
function PlayOutOfWater ( )
function PlayPatrolStop ( )
function PlayRunning ( )
function PlaySwimming ( )
function PlayTakeHit (
float tweentime,
vector HitLoc,
int damage )
PlayTakeHit FallingState Source code
function PlayTakeHit (
float tweentime,
vector HitLoc,
int damage )
function PlayTakeHit (
float tweentime,
vector HitLoc,
int damage )
function PlayTakeHitSound (
int Damage,
name damageType,
int Mult )
function PlayThreatening ( )
function PlayTurning ( )
function PlayVictoryDance ( )
function PlayWaiting ( )
function PlayWaitingAmbush ( )
function PlayWalking ( )
function PreBeginPlay ( )
function PreSetMovement ( )
function ReachedHome ( )
function RunStep ( )
function SetFall ( )
function SetMovementPhysics ( )
TakeDamage MeleeAttack Source code
TakeDamageAndNotifyGroup Source code
function Timer ( )
function Timer ( )
function Timer ( )
function TryToDuck (
vector duckDir,
bool bReversed )
function TurnAround ( )
function TweenToFalling ( )
function TweenToFighter ( float tweentime )
function TweenToPatrolStop ( float tweentime )
function TweenToRunning ( float tweentime )
function TweenToSwimming ( float tweentime )
function TweenToWaiting ( float tweentime )
function TweenToWalking ( float tweentime )
function WalkStep ( )
function ZoneChange (
ZoneInfo newZone )
defaultproperties
{
BiteDamage=5
AttackThreshold=300.000000
RetreatThreshold=150.000000
GroupRadius=512.000000
HitSound3=Sound'UPak.Predator.hurt3'
Bite=Sound'UPak.Predator.Bite'
footstep=Sound'UPak.Predator.step1'
Footstep2=Sound'UPak.Predator.step2'
fear2=Sound'UPak.Predator.fear2'
fear3=Sound'UPak.Predator.fear3'
GroupHealth=100.000000
AllHealth=100.000000
CarcassType=Class'UPak.PredatorCarcass'
RefireRate=0.500000
bIsWuss=True
bLeadTarget=False
bWarnTarget=False
Acquire=Sound'UPak.Predator.hate'
Fear=Sound'UPak.Predator.fear1'
Roam=Sound'UPak.Predator.Idle'
Threaten=Sound'UPak.Predator.hate'
MeleeRange=60.000000
GroundSpeed=525.000000
AccelRate=1200.000000
JumpZ=225.000000
PeripheralVision=-1.000000
UnderWaterTime=-1.000000
AttitudeToPlayer=ATTITUDE_Ignore
HitSound1=Sound'UPak.Predator.hurt1'
HitSound2=Sound'UPak.Predator.hurt2'
Die=Sound'UPak.Predator.Die'
CombatStyle=1.000000
DrawType=DT_Mesh
Mesh=LodMesh'UPak.Predator'
AmbientSound=Sound'UPak.Predator.Idle'
TransientSoundVolume=3.000000
CollisionRadius=16.000000
CollisionHeight=32.000000
Mass=50.000000
Buoyancy=50.000000
RotationRate=(Pitch=3072,Yaw=120000,Roll=2048)
}
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Creation time: za 22-4-2006 13:29:19.781 - Created with
UnCodeX