| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- Engine.Carcass
|
+-- UnrealShare.CreatureCarcass
|
+-- UPak.PredatorCarcass
| Variables Summary |
|---|
| Inherited Variables from UnrealShare.CreatureCarcass |
|---|
| bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8] |
| Inherited Variables from Engine.Carcass |
|---|
| bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats |
| Functions Summary | ||
|---|---|---|
![]() | ForceMeshToExist () | |
![]() | InitFor (actor Other) | |
| Inherited Functions from UnrealShare.CreatureCarcass |
|---|
| AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer |
| Inherited Functions from Engine.Carcass |
|---|
| AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer |
| Functions Detail |
|---|
ForceMeshToExist Source code
InitFor Source code| Defaultproperties |
|---|
defaultproperties { bodyparts(0)=LodMesh'UPak.PredatorBody' bodyparts(1)=LodMesh'UPak.PredatorTail' bodyparts(2)=LodMesh'UPak.PredatorLeftLeg' bodyparts(3)=LodMesh'UPak.PredatorRightLeg' bodyparts(4)=LodMesh'UPak.PredatorFoot' bodyparts(5)=LodMesh'UnrealShare.CowBody1' bodyparts(6)=LodMesh'UPak.PredatorHead' ZOffset(1)=0.500000 ZOffset(2)=0.250000 ZOffset(3)=0.250000 ZOffset(5)=0.500000 ZOffset(6)=0.500000 AnimSequence=Death Mesh=LodMesh'UPak.Predator' CollisionRadius=16.000000 CollisionHeight=20.000000 Mass=50.000000 Buoyancy=50.000000 } |
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