| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- UnrealShare.Health
|
+-- UPak.UPakHealth
|
+-- UPak.RespawningHealth
| Variables Summary |
|---|
| Inherited Variables from UPak.UPakHealth |
|---|
| bRespawnInSP |
| Inherited Variables from UnrealShare.Health |
|---|
| bSuperHeal, HealingAmount |
| Functions Summary | ||
|---|---|---|
![]() | BaseChange () | |
![]() | Bump (actor Other) | |
| Inherited Functions from UPak.UPakHealth |
|---|
| BaseChange, BeginState, Bump, EndState, SetRespawn |
| Inherited Functions from UnrealShare.Health |
|---|
| BotDesireability, PlayPickupMessage, Touch |
| Functions Detail |
|---|
BaseChange Source code
Bump Source code| Defaultproperties |
|---|
defaultproperties { bRespawnInSP=True Mesh=LodMesh'UnrealShare.SuperHealthMesh' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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