Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- UnrealShare.Health | +-- UPak.UPakHealth
RespawningHealth
Variables Summary | |
---|---|
UPakHealth | |
bool | bRespawnInSP |
Inherited Variables from UnrealShare.Health |
---|
bSuperHeal, HealingAmount |
Inherited Variables from Engine.Pickup |
---|
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
---|---|---|
![]() | BaseChange () | |
![]() | BeginState () Sleeping | |
![]() | Bump (actor Other) | |
![]() | EndState () Sleeping | |
![]() | SetRespawn () |
Inherited Functions from UnrealShare.Health |
---|
BotDesireability, PlayPickupMessage, Touch |
Inherited Functions from Engine.Pickup |
---|
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
States Summary |
---|
Sleeping Source code |
---|
state Sleeping |
BeginState, EndState |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { RespawnTime=10.000000 bCollideWorld=True RotationRate=(Yaw=0) DesiredRotation=(Yaw=0) } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |