| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- UnrealShare.Health
|
+-- UPak.UPakHealth
RespawningHealth
| Variables Summary | |
|---|---|
| UPakHealth | |
| bool | bRespawnInSP |
| Inherited Variables from UnrealShare.Health |
|---|
| bSuperHeal, HealingAmount |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | BaseChange () | |
![]() | BeginState () Sleeping | |
![]() | Bump (actor Other) | |
![]() | EndState () Sleeping | |
![]() | SetRespawn () | |
| Inherited Functions from UnrealShare.Health |
|---|
| BotDesireability, PlayPickupMessage, Touch |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp |
| States Summary |
|---|
| Sleeping Source code |
|---|
|
state Sleeping |
| BeginState, EndState |
| Variables Detail |
|---|
| Functions Detail |
|---|
BaseChange Source code
BeginState Sleeping Source code
Bump Source code
EndState Sleeping Source code
SetRespawn Source code| Defaultproperties |
|---|
defaultproperties { RespawnTime=10.000000 bCollideWorld=True RotationRate=(Yaw=0) DesiredRotation=(Yaw=0) } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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