| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.HUD
|
+-- UnrealShare.UnrealHUD
|
+-- UPak.UPakHUD
CloakMatchHUD
| Variables Summary | |
|---|---|
| bool | bCheck |
| bool | bDisplayHint |
| bool | bHintDisplayed |
| bool | bLetterBox |
| bool | bNoCrosshair |
| bool | bNoHUD |
| bool | bNoMenu |
| float | HintFadeOutTime |
| UPakHUD | |
| String | MultWeapSlotMsg |
| Inherited Variables from UnrealShare.UnrealHUD |
|---|
| AltTeamColor[4], ArmorOffset, bDisplayTran, bFlashTranslator, Count, CurrentMessage, CurTranY, GreenColor, IdentifyFadeTime, IdentifyHealth, IdentifyName, IdentifyTarget, MOTDFadeOutTime, RedColor, SizeY, TeamColor[4], TeamName[4], TranslatorTimer, TranslatorY, VersionMessage |
| Inherited Variables from Engine.HUD |
|---|
| Crosshair, HUDConfigWindowType, HudMode, MainMenu, MainMenuType |
| Structures Summary |
|---|
| Inherited Structures from UnrealShare.UnrealHUD |
|---|
| MessageStruct |
| Functions Summary | ||
|---|---|---|
![]() | CreateMenu () | |
![]() | DisplayHint () | |
![]() | DrawCrossHair (canvas Canvas, int StartX, int StartY) | |
![]() | DrawIdentifyInfo (canvas Canvas, float PosX, float PosY) | |
![]() | PostRender (canvas Canvas) | |
![]() | Tick (float DeltaTime) | |
| Inherited Functions from Engine.HUD |
|---|
| ChangeCrosshair, ChangeHud, DisplayMessages, DrawCrossHair, InputNumber, Message, PlayReceivedMessage, PostRender, PreRender |
| Variables Detail |
|---|
| Functions Detail |
|---|
CreateMenu Source code
DisplayHint Source code
DrawCrossHair Source code
DrawIdentifyInfo Source code
PostRender Source code
Tick Source code| Defaultproperties |
|---|
defaultproperties { MultWeapSlotMsg="Press the weapon select button to toggle weapons." } |
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