Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- Engine.Carcass | +-- UnrealShare.CreatureCarcass | +-- UPak.SpaceMarineCarcass | +-- UPak.SMGib3
Variables Summary |
---|
Inherited Variables from UnrealShare.CreatureCarcass |
---|
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8] |
Functions Summary |
---|
Inherited Functions from UPak.SpaceMarineCarcass |
---|
ForceMeshToExist, Initfor |
Inherited Functions from UnrealShare.CreatureCarcass |
---|
AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer |
Defaultproperties |
---|
defaultproperties { bodyparts(1)=LodMesh'UnrealShare.CowBody1' bodyparts(2)=LodMesh'UnrealShare.CowBody2' bodyparts(3)=LodMesh'UnrealShare.CowBody2' bodyparts(4)=LodMesh'UnrealShare.LiverM' bodyparts(5)=LodMesh'UnrealShare.LiverM' flies=4 AnimSequence=Dead Mesh=LodMesh'UPak.SMGib3' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |