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UPak.SMGib3

Extends
SpaceMarineCarcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureCarcass
            |   
            +-- UPak.SpaceMarineCarcass
               |   
               +-- UPak.SMGib3

Variables Summary
Inherited Variables from UnrealShare.CreatureCarcass
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8]

Functions Summary
Inherited Functions from UPak.SpaceMarineCarcass
ForceMeshToExist, Initfor
Inherited Functions from UnrealShare.CreatureCarcass
AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer


Defaultproperties

defaultproperties
{
     bodyparts(1)=LodMesh'UnrealShare.CowBody1'
     bodyparts(2)=LodMesh'UnrealShare.CowBody2'
     bodyparts(3)=LodMesh'UnrealShare.CowBody2'
     bodyparts(4)=LodMesh'UnrealShare.LiverM'
     bodyparts(5)=LodMesh'UnrealShare.LiverM'
     flies=4
     AnimSequence=Dead
     Mesh=LodMesh'UPak.SMGib3'
}

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Creation time: za 22-4-2006 13:29:20.718 - Created with UnCodeX