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UPak.UPakShieldEffect

Extends
ShieldBeltEffect

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- UnrealShare.ShieldBeltEffect
         |   
         +-- UPak.UPakShieldEffect

Variables Summary
floatLastDrawScale
Inherited Variables from UnrealShare.ShieldBeltEffect
LowDetailTexture
Inherited Variables from Engine.Effects
bOnlyTriggerable, EffectSound1, EffectSound2

Functions Summary
function BeginState ()
OwnerFadeIn
function Destroyed ()
function PostBeginPlay ()
function Tick (float DeltaTime)
function Tick (float DeltaTime)
OwnerFadeIn
function Timer ()
Inherited Functions from UnrealShare.ShieldBeltEffect
Destroyed, PostBeginPlay, Tick, Timer

States Summary
OwnerFadeIn Source code
state OwnerFadeIn
BeginState, Tick


Variables Detail

LastDrawScale Source code

var float LastDrawScale;


Functions Detail

BeginState OwnerFadeIn Source code

function BeginState ( )

Destroyed Source code

simulated function Destroyed ( )

PostBeginPlay Source code

function PostBeginPlay ( )

Tick Source code

simulated function Tick ( float DeltaTime )

Tick OwnerFadeIn Source code

function Tick ( float DeltaTime )

Timer Source code

simulated function Timer ( )


Defaultproperties

defaultproperties
{
     Texture=FireTexture'UPak.BeamEffect.Cloak.BeamTexture'
     ScaleGlow=1.000000
     Fatness=240
}

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Creation time: za 22-4-2006 13:29:23.875 - Created with UnCodeX