UPak.UPakShieldEffect
- Extends
- ShieldBeltEffect
Core.Object
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+-- Engine.Actor
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+-- Engine.Effects
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+-- UnrealShare.ShieldBeltEffect
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+-- UPak.UPakShieldEffect
var float LastDrawScale;
BeginState OwnerFadeIn Source code
function BeginState ( )
simulated function Destroyed ( )
function PostBeginPlay ( )
simulated function Tick ( float DeltaTime )
function Tick ( float DeltaTime )
simulated function Timer ( )
defaultproperties
{
Texture=FireTexture'UPak.BeamEffect.Cloak.BeamTexture'
ScaleGlow=1.000000
Fatness=240
}
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Creation time: za 22-4-2006 13:29:23.875 - Created with
UnCodeX