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UPak.UPakScubaGear

Extends
Pickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- UPak.UPakScubaGear

Variables Summary
boolbWarningSignaled
vectorX
vectorY
vectorZ
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies
Inherited Variables from Engine.Inventory
AbsorptionPriority, ActivateSound, ArmorAbsorption, AutoSwitchPriority, bActivatable, bActive, bAmbientGlow, bDisplayableInv, bHeldItem, bInstantRespawn, bIsAnArmor, bMuzzleFlashParticles, BobDamping, bRotatingPickup, bSleepTouch, bSteadyFlash3rd, Charge, DeActivateSound, FlashCount, Icon, InventoryGroup, ItemArticle, ItemName, MaxDesireability, MuzzleFlashMesh, MuzzleFlashScale, MuzzleFlashStyle, MuzzleFlashTexture, MyMarker, M_Activated, M_Deactivated, M_Selected, NextArmor, OldFlashCount, PickupMessage, PickupSound, PickupViewMesh, PickupViewScale, PlayerLastTouched, PlayerViewMesh, PlayerViewOffset, PlayerViewScale, ProtectionType1, ProtectionType2, RespawnSound, RespawnTime, StatusIcon, ThirdPersonMesh, ThirdPersonScale

Functions Summary
function Activate ()
function endstate ()
Activated
functioninventory PrioritizeArmor (int Damage, name DamageType, vector HitLocation)
function Timer ()
Activated
function Timer ()
DeActivated
function UsedUp ()
Inherited Functions from Engine.Pickup
Activate, BeginState, HandlePickupQuery, PickupFunction, SpawnCopy, Touch, TravelPostAccept, UseCharge, UsedUp
Inherited Functions from Engine.Inventory
Activate, ActivateTranslator, AltFire, ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BecomeItem, BecomePickup, BeginState, BotDesireability, CalcDrawOffset, ChangedWeapon, CheckTouching, Destroyed, DrawStatusIconAt, DropFrom, EndState, Fire, GetHumanName, GiveTo, HandlePickupQuery, InventoryCapsFloat, InventoryCapsString, Landed, OwnerJumped, PostBeginPlay, PrioritizeArmor, RecommendWeapon, ReduceDamage, RenderOverlays, SelectNext, SetOwnerDisplay, SetRespawn, SpawnCopy, Timer, Touch, TravelPreAccept, Use, ValidTouch, WeaponChange, ZoneChange

States Summary
Activated Source code
state Activated
endstate, Timer
DeActivated Source code
state DeActivated
Timer


Variables Detail

bWarningSignaled Source code

var bool bWarningSignaled;

X Source code

var vector X;

Y Source code

var vector Y;

Z Source code

var vector Z;


Functions Detail

Activate Source code

function Activate ( )

endstate Activated Source code

function endstate ( )

PrioritizeArmor Source code

function inventory PrioritizeArmor ( int Damage, name DamageType, vector HitLocation )

Timer Activated Source code

function Timer ( )

Timer DeActivated Source code

function Timer ( )

UsedUp Source code

function UsedUp ( )


Defaultproperties

defaultproperties
{
     bActivatable=True
     bDisplayableInv=True
     PickupMessage="You picked up the SCUBA gear"
     ItemName="Marine SCUBAGear"
     RespawnTime=20.000000
     PickupViewMesh=LodMesh'UnrealShare.Scuba'
     Charge=1250
     PickupSound=Sound'UnrealShare.Pickups.GenPickSnd'
     ActivateSound=Sound'UnrealShare.Pickups.Scubal1'
     DeActivateSound=Sound'UnrealShare.Pickups.Scubada1'
     RespawnSound=Sound'UnrealShare.Pickups.Scubal2'
     Icon=Texture'UnrealShare.Icons.I_Scuba'
     M_Deactivated="deactivated... Recharging."
     Mesh=LodMesh'UnrealShare.Scuba'
     CollisionRadius=18.000000
     CollisionHeight=15.000000
}

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Creation time: za 22-4-2006 13:29:23.875 - Created with UnCodeX