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UPak.UPakMaleOne

Extends
UPakMale

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- UnrealShare.UnrealIPlayer
            |   
            +-- UnrealShare.Human
               |   
               +-- UPak.UPakPlayer
                  |   
                  +-- UPak.UPakMale
                     |   
                     +-- UPak.UPakMaleOne

Variables Summary
Inherited Variables from UPak.UPakPlayer
ASMDKills, AutomagKills, bAcceptESC, bHintDisplayed, bIgnoreESC, BioRifleKills, bMetricMeasured, bTransition, CARKills, DispersionKills, EightballKills, FlakCannonKills, GLKills, IntroCount, MinigunKills, OtherKills, RazorjackKills, RifleKills, RLKills, ScaleMagnitude, StingerKills, TotalKills, TransitionCount

Functions Summary
function PlayMetalStep ()))
Inherited Functions from UPak.UPakMale
PlayDying, PlayGutHit, PlayHeadHit, PlayLeftHit, PlayRightHit
Inherited Functions from UPak.UPakPlayer
AltFire, BeginState, Difficulty, Fire, PlayerTick, ShowMenu, Summon, Timer


Functions Detail

PlayMetalStep Source code

simulated function PlayMetalStep ( ) )


Defaultproperties

defaultproperties
{
				CarcassType=Class'UnrealI.MaleOneCarcass'
				AirControl=0.400000
				MenuName="Male 1"
				PlayerReplicationInfoClass=Class'UPak.UPakReplicationInfo'
				Skin=Texture'UnrealShare.Skins.Kurgan'
				Mesh=LodMesh'UnrealI.Male1'
}

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Creation time: zo 11-11-2012 21:14:15.647 - Created with UnCodeX