Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UPak.UPakPlayer

Extends
Human

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- UnrealShare.UnrealIPlayer
            |   
            +-- UnrealShare.Human
               |   
               +-- UPak.UPakPlayer

Direct Known Subclasses:

UPakFemale, UPakMale

Variables Summary
intASMDKills
intAutomagKills
boolbAcceptESC
boolbHintDisplayed
boolbIgnoreESC
intBioRifleKills
boolbMetricMeasured
boolbTransition
intCARKills
intDispersionKills
intEightballKills
intFlakCannonKills
intGLKills
intIntroCount
intMinigunKills
intOtherKills
intRazorjackKills
intRifleKills
intRLKills
floatScaleMagnitude
intStingerKills
intTotalKills
intTransitionCount
Inherited Variables from UnrealShare.UnrealIPlayer
breathagain, Die2, Die3, Die4, drown, Footstep1, Footstep2, Footstep3, GaspSound, HitSound3, HitSound4, LandGrunt, UWHit1, UWHit2, VoiceType, WetSteps

Functions Summary
function AltFire (optional float F ))
function AltFire (float Value ))
PlayerFrozen
function BeginState ()))
PlayerFrozen
function BeginState ()))
PlayerWalking
function Difficulty (int Difficulty ))
function Fire (optional float F ))
function Fire (float Value ))
PlayerFrozen
event PlayerTick (float DeltaTime ))
PlayerFrozen
function ShowMenu ()))
function Summon (string ClassName ))
function Timer ()))
function Timer ()))
PlayerWalking
Inherited Functions from UnrealShare.Human
PlayCrawling, PlayDuck, PlayDying, PlayFeignDeath, PlayFiring, PlayGutHit, PlayHeadHit, PlayInAir, PlayLanded, PlayLeftHit, PlayRecoil, PlayRightHit, PlayRising, PlayRunning, PlaySwimming, PlayTurning, PlayWaiting, PlayWalking, PlayWeaponSwitch, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking
Inherited Functions from UnrealShare.UnrealIPlayer
BeginPlay, ClientPlayTakeHit, Gasp, PlayBeepSound, PlayDeathHit, PlayDyingSound, PlayFootStep, PlayHit, PlayTakeHitSound, Possess, SetMultiSkin, ShowLoadMenu, ShowUpgradeMenu, Summon

States Summary
PlayerFrozen Source code
state PlayerFrozen
AltFire, BeginState, Fire, PlayerTick
PlayerWalking Source code
state PlayerWalking
BeginState, Timer


Variables Detail

ASMDKills Source code

var travel int ASMDKills;

AutomagKills Source code

var travel int AutomagKills;

bAcceptESC Source code

var bool bAcceptESC;

bHintDisplayed Source code

var travel bool bHintDisplayed;

bIgnoreESC Source code

var bool bIgnoreESC;

BioRifleKills Source code

var travel int BioRifleKills;

bMetricMeasured Source code

var bool bMetricMeasured;

bTransition Source code

var bool bTransition;

CARKills Source code

var travel int CARKills;

DispersionKills Source code

var travel int DispersionKills;

EightballKills Source code

var travel int EightballKills;

FlakCannonKills Source code

var travel int FlakCannonKills;

GLKills Source code

var travel int GLKills;

IntroCount Source code

var int IntroCount;

MinigunKills Source code

var travel int MinigunKills;

OtherKills Source code

var travel int OtherKills;

RazorjackKills Source code

var travel int RazorjackKills;

RifleKills Source code

var travel int RifleKills;

RLKills Source code

var travel int RLKills;

ScaleMagnitude Source code

var float ScaleMagnitude;

StingerKills Source code

var travel int StingerKills;

TotalKills Source code

var travel int TotalKills;

TransitionCount Source code

var int TransitionCount;


Functions Detail

AltFire Source code

exec function AltFire ( optional float F ) )

AltFire PlayerFrozen Source code

function AltFire ( float Value ) )

BeginState PlayerFrozen Source code

function BeginState ( ) )

BeginState PlayerWalking Source code

function BeginState ( ) )

Difficulty Source code

exec function Difficulty ( int Difficulty ) )

Fire Source code

exec function Fire ( optional float F ) )

Fire PlayerFrozen Source code

function Fire ( float Value ) )

PlayerTick PlayerFrozen Source code

event PlayerTick ( float DeltaTime ) )

ShowMenu Source code

exec function ShowMenu ( ) )

Summon Source code

exec function Summon ( string ClassName ) )

Timer Source code

function Timer ( ) )

Timer PlayerWalking Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
				AirControl=0.400000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: zo 11-11-2012 21:14:15.678 - Created with UnCodeX