Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- UnrealShare.UIFX | +-- UnrealShare.UIParticleSystem | +-- UnrealShare.UIAdvancedCombiner | +-- UnrealShare.UISpawnableAdvancedCombiner | +-- UnrealShare.RainDropSplash
Variables Summary |
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Inherited Variables from UnrealShare.UIAdvancedCombiner |
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AttachTo, bDestroy, bDestroyUnderWater, bNoticeEmitter, bOn, DefaultRotation, EmitterConfig[50], NumEmitters, PEmitter[50], Probability[50], TickTime |
Enumerations Summary |
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Inherited Enumerations from UnrealShare.UIAdvancedCombiner |
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ERotationType |
Structures Summary |
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Inherited Structures from UnrealShare.UIAdvancedCombiner |
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SMultiS, SProb |
Functions Summary |
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Inherited Functions from UnrealShare.UIAdvancedCombiner |
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BeginPlay, BeginRotate, BeginState, CalcNewVector, CalculateRelativeLocation, Destroyed, EndRotate, RotateEmitter, Trigger, UnTrigger, ZoneChange |
Defaultproperties |
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defaultproperties { Probability(0)=(bUseProbability=True,SpawnProbability=0.750000) Probability(1)=(bUseProbability=True,SpawnProbability=0.750000) EmitterConfig(0)=(ParticleEmitter=Class'UnrealShare.RainDropRing') EmitterConfig(1)=(ParticleEmitter=Class'UnrealShare.RainDropSparks',EmitterOffset=(Z=4.000000),RoataionType=ROT_Custom) NumEmitters=2 bDestroy=True InitialState="NoRotation" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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