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UnrealShare.RainEmitter

Extends
Atmospheric

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UnrealShare.UIFX
      |   
      +-- UnrealShare.UIParticleSystem
         |   
         +-- UnrealShare.UIParticleEmitter
            |   
            +-- UnrealShare.Atmospheric
               |   
               +-- UnrealShare.RainEmitter

Constants Summary
Inherited Contants from UnrealShare.UIParticleEmitter
MAX_TEMPLATES

Variables Summary
Inherited Variables from UnrealShare.UIParticleEmitter
AdvancedSpawning[16], BCKSpray, BCKSprayVariance, BeforeDieSleep, bOn, bPerformanceMode, BurstMethod, ChosenTemplate, DPM, EffectArea, flag, GeneratorLife, Intensity, Intervall, LineOfSightCheck, my_time, NewIntensity, NewIntervall, NumTemplates, OneShot, ParteNum, ParticleProjForward, ParticlesLimit, Particle_Advanced[16], Particle_Animation[16], Particle_Bounce[16], Particle_Buoyance[16], Particle_Collision[16], Particle_Damage[16], Particle_Decal[16], Particle_Destination[16], Particle_Display[16], Particle_EffectArea[16], Particle_Fading[16], Particle_Global, Particle_InvertVelocity[16], Particle_LightColor[16], Particle_Lighting[16], Particle_Light[16], Particle_Main[16], Particle_Mesh[16], Particle_Misc[16], Particle_Physics[16], Particle_RandomRotation[16], Particle_Size[16], Particle_Sound[16], Particle_SpawnEffect[16], RndRot, RndRot2, RotatModif, RotatModifVar, SelectionMethod, SetWindRotator, trIntensity, trIntervall, VisibilityRadius, WaitForParticles, WaitPause, WindRotator

Enumerations Summary
Inherited Enumerations from UnrealShare.UIParticleEmitter
Burst, Select

Functions Summary
Inherited Functions from UnrealShare.UIParticleEmitter
BeginPlay, BeginState, CalcSurface, CalculateBox, CalculateBoxSurface, CalculateCylinder, CalculateDiscSurface, CalculateOnCylSurf, CalculateSphere, CalculateWithinCylinder, Destroyed, EmitterDestroy, InStateStuff, PartAlive, PickTemplate, PreBeginPlay, ReturnAccel, ReturnAnimTex, ReturnbForceFollow, ReturnbJerkyness, ReturnbLimitDecals, ReturnBornSound, ReturnBounceModifier, ReturnBounceNum, ReturnBounceRatio, ReturnbOverrideWaterEntryEffect, ReturnbOverrideWaterEntrySound, ReturnbSpawnEffectOnDestroy, ReturnbSpawnLandEffect, ReturnbTrailer, ReturnCanAccel, ReturnCanBounce, ReturnCanBouyance, ReturnCanFadeIn, ReturnCanFadeOut, ReturnCanInv, ReturnCanLoopInv, ReturnCycleSize, ReturnDecalClass, ReturnDecalSize, ReturnDecalTex, ReturnDestinationType, ReturnDestroyEffect, ReturnDestroyWhenColideWorld, ReturnDestroyWhenLand, ReturnDestroyWhenTouch, ReturnDestroyWhenTouchWater, ReturnDyingSound, ReturnEndlessBounce, ReturnFaceObject, ReturnFadeIn, ReturnFadeInFactor, ReturnFadeOut, ReturnFadeOutFactor, ReturnFlockPawnTakeDamage, ReturnGrow, ReturnGrowth, ReturnHittingSound, ReturnInvDelay, ReturnInvX, ReturnInvY, ReturnInvZ, ReturnLandEffect, ReturnLandingSound, ReturnLookTarget, ReturnMaxSize, ReturnMinSize, ReturnMomentumTransfer, ReturnMoveSmooth, ReturnOtherActorTakeDamage, ReturnParticleDamage, ReturnParticleDamageType, ReturnParticleGivesDamage, ReturnParticlesBounce_Max, ReturnParticlesBounce_Min, ReturnParticlesJerkyness, ReturnParticleSoundbNoOverride, ReturnParticleSoundPitch, ReturnParticleSoundRadius, ReturnParticleSoundSlot, ReturnParticleSoundVolume, ReturnParticleSpawnDecal, ReturnPlayerTakeDamage, ReturnScriptedPawnTakeDamage, ReturnShrink, ReturnSizing, ReturnSlowDown, ReturnSoundWhenHitWater, ReturnSplashWhenHitWater, ReturnSpriteAnim, ReturnSt, ReturnStAnimTex, ReturnStickToPawn, ReturnStickToWall, ReturnStopWhenTouchPawn, ReturnStopWhenTouchWall, ReturnStTexNum, ReturnTarget, ReturnTerminalAccel, ReturnTexNum, ReturnTouchingSound, ReturnWaterEntryActor, ReturnWaterEntrySound, SetWind, SpawnParticle, StopParticles, Timer


Defaultproperties

defaultproperties
{
				Particle_Main(0)=(ParticleLifeTime=16.000000,ParticleLifeTimeVariance=0.000000,SpeedVariance=12.000000,ParticleSpeed=14.000000)
				Particle_Display(0)=(bUnlitParticle=True,bUseMesh=True,PraticleMesh=Mesh'UnrealShare.UIpSpark',ParticleTexture=Texture'UnrealShare.Skins.Drip')
				Particle_Size(0)=(ParticleDrawScale=0.175000,ParticleDrawScaleVariance=0.100000,MinSize=0.000000,MaxSize=0.000000)
				Particle_Fading(0)=(CanFadeIn=True,InitailScaleGlow=0.000000,FadeOutTime=0.000000,FadeOutScaleFactor=0.000000,FadeInTime=0.750000,FadeInScaleFactor=0.100000)
				Particle_Physics(0)=(ParticlePhysics=PHYS_Falling)
				Particle_Collision(0)=(ParticlesUseCollision=True,CollideWithActors=True,ParticleCollideWorld=True,DestroyWhenTouch=True,DestroyWhenColideWorld=True,DestroyWhenLand=True,DestroyWhenTouchWater=True,bSpawnEffectOnDestroy=True,DestroyEffect=Class'UnrealShare.RainDropSplash')
				Particle_Bounce(0)=(BounceRatio=0.000000,BounceModifier=0.000000,BounceNum=0)
				Particle_Buoyance(0)=(ParticleBuoyancy=0.000000,ParticleMass=0.000000)
				Particle_Mesh(0)=(FaceObject=FACE_Velocity)
				NumTemplates=1
				Intervall=0.010000
				intensity=2.000000
				BeforeDieSleep=0.500000
				WaitPause=0.500000
}

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Creation time: zo 11-11-2012 21:14:11.990 - Created with UnCodeX