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UnrealI.KrallElite

Extends
Krall

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealShare.ScriptedPawn
         |   
         +-- UnrealI.Krall
            |   
            +-- UnrealI.KrallElite

Variables Summary
Inherited Variables from UnrealI.Krall
AttackSuccess, bDicePlayer, bHasDice, bHeldDice, bSleeping, bSpearToss, die2, LastDuckTime, MinDuckTime, phrase, phrasesyllable, PoundDamage, spearHit, spearThrow, strike1, strike2, StrikeDamage, syllable1, syllable2, syllable3, syllable4, syllable5, syllable6, ThrowDamage, Toy1, Toy2, twirl, voicePitch
Inherited Variables from UnrealShare.ScriptedPawn
Acquire, Aggressiveness, bCanBePissed, bCanDuck, bCanFire, bCanSpeak, bChangeDir, bClearShot, bCrouching, bDelayedPatrol, bFiringPaused, bFirstHatePlayer, bFirstShot, bFrustrated, bGreenBlood, bHasRangedAttack, bHateWhenTriggered, bIgnoreFriends, bInitialFear, bIsBoss, bIsSpeaking, bIsWuss, bLeadTarget, bMoraleBoosted, bMovingRangedAttack, bNoWait, bQuiet, bReadyToAttack, bSpecialGoal, bSpecialPausing, bStrafeDir, bTeamLeader, bTeamSpeaking, bTriggerAutoTargeting, bWarnTarget, CarcassType, Fear, FirstHatePlayerEvent, FollowingPawn, Hated, HeadOffset, HeadRadius, HidingSpot, HuntStartTime, LastPainAnim, LastPainTime, NextAnim, numHuntPaths, OldEnemy, OrderObject, Orders, OrderTag, ProjectileSpeed, RangedProjectile, ReFireRate, Roam, RoamStartTime, Team, TeamID, TeamLeader, TeamTag, Threaten, TimeBetweenAttacks, WalkingSpeed

Functions Summary
function PlayMeleeAttack ()))
function PreBeginPlay ()))
Inherited Functions from UnrealI.Krall
AttitudeToCreature, CanFireAtEnemy, GrabDice, PlayAcquisitionSound, PlayBigDeath, PlayChallenge, PlayDive, PlayFearSound, PlayGutDeath, PlayHeadDeath, PlayInAir, PlayLanded, PlayLeftDeath, PlayMeleeAttack, PlayMovingAttack, PlayOutOfWater, PlayPatrolStop, PlayRangedAttack, PlayRightDeath, PlayRoamingSound, PlayRunning, PlaySwimming, PlayTakeHit, PlayThreatening, PlayThreateningSound, PlayTurning, PlayVictoryDance, PlayWaiting, PlayWaitingAmbush, PlayWalking, PoundDamageTarget, PreBeginPlay, SetMovementPhysics, ShotMove, SpawnCarcass, SpawnShot, Speak, SpeakOrderTo, SpeakTo, SpeechTimer, StrikeDamageTarget, ThrowDamageTarget, ThrowDice, ThrowTarget, TryToDuck, TweenToFalling, TweenToFighter, TweenToPatrolStop, TweenToRunning, TweenToSwimming, TweenToWaiting, TweenToWalking, ZoneChange
Inherited Functions from UnrealShare.ScriptedPawn
AdjustAim, adjustJump, AdjustToss, AlarmDone, AnimEnd, AnnoyedBy, AttitudeTo, AttitudeToCreature, AttitudeWithFear, BeginPlay, BeginState, Bump, CanFireAtEnemy, CanStakeOut, ChangeDestination, CheckWithHeadRegion, ChooseAttackMode, ChooseLeaderAttack, ChooseTeamAttackFor, damageAttitudeTo, EndState, EnemyAcquired, EnemyNotVisible, Falling, FearThisSpot, FindAlarm, FindAmbush, FindBestPathToward, FindNextPatrol, FindShootTarget, FindViewSpot, FindWanderDest, FireProjectile, FireWeapon, FollowTargetAquired, Gibbed, GiveUpTactical, HearNoise, HitWall, InitAmbushLoc, InitPatrolLoc, IsHeadShot, JumpOffPawn, JumpOutOfWater, KeepAttacking, Killed, Landed, LongFall, MayFall, MeleeDamageTarget, NearWall, NeedToTurn, PickDestination, PickGuardDestination, PickNextSpot, PickThreatenDestination, PlayAcquisitionSound, PlayChallenge, PlayCombatMove, PlayDeathHit, PlayFearSound, PlayFiring, PlayGutHit, PlayHeadHit, PlayHit, PlayHitAnim, PlayLeftHit, PlayMeleeAttack, PlayRangedAttack, PlayRightHit, PlayRoamingSound, PlayThreateningSound, PlayWaitAround, PreBeginPlay, ReachedHome, RelativeStrength, SeePlayer, SetAlarm, SetAlertness, SetEnemy, SetFall, SetHome, SetMovementPhysics, SetTeam, SpawnCarcass, SpawnGibbedCarcass, Speak, SpeakOrderTo, SpeakTo, StartRoaming, StopFiring, StopWaiting, StrafeAdjust, StrafeFromDamage, TakeDamage, TestDirection, Timer, Touch, Trigger, TriggerFirstHate, TryToCrouch, TryToDuck, ValidRecovery, WarnTarget, WhatToDoNext, ZoneChange


Functions Detail

PlayMeleeAttack Source code

function PlayMeleeAttack ( ) )

PreBeginPlay Source code

function PreBeginPlay ( ) )


Defaultproperties

defaultproperties
{
				StrikeDamage=28
				ThrowDamage=38
				PoundDamage=28
				MinDuckTime=5.000000
				bLeadTarget=True
				RangedProjectile=Class'UnrealI.EliteKrallBolt'
				ProjectileSpeed=880.000000
				bCanStrafe=True
				Health=200
				UnderWaterTime=-1.000000
				Skill=1.000000
				Skin=Texture'UnrealI.Skins.ekrall'
}

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Creation time: zo 11-11-2012 21:14:10.615 - Created with UnCodeX