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UnrealI.KrallCarcass

Extends
CreatureCarcass

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Engine.Carcass
         |   
         +-- UnrealShare.CreatureCarcass
            |   
            +-- UnrealI.KrallCarcass

Variables Summary
Inherited Variables from UnrealShare.CreatureCarcass
bCorroding, bGreenBlood, bodyparts[8], bPermanent, bThumped, DeathZone, ExistTime, GibOne, GibTwo, LandedSound, ReducedHeightFactor, Trails[8], ZOffset[8]
Inherited Variables from Engine.Carcass
bDecorative, bPlayerCarcass, bReducedHeight, bSlidingCarcass, Bugs, CumulativeDamage, flies, PlayerOwner, rats

Functions Summary
functionbool AllowChunk (int N, name A))
function ForceMeshToExist ()))
function InitFor (actor Other))
Inherited Functions from UnrealShare.CreatureCarcass
AddFliesAndRats, AnimEnd, BaseChange, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, GibSound, HitWall, Initfor, Landed, LandThump, LieStill, PostBeginPlay, ReduceCylinder, TakeDamage, ThrowOthers, Tick, Timer
Inherited Functions from Engine.Carcass
AddFliesAndRats, AllowChunk, BeginState, CheckZoneCarcasses, ChunkUp, CreateReplacement, Destroyed, Initfor, TakeDamage, Timer


Functions Detail

AllowChunk Source code

static simulated function bool AllowChunk ( int N, name A) )

ForceMeshToExist Source code

function ForceMeshToExist ( ) )

InitFor Source code

function InitFor ( actor Other) )


Defaultproperties

defaultproperties
{
				bodyparts(0)=LodMesh'UnrealI.KrallWeapon'
				bodyparts(1)=LodMesh'UnrealI.KrallHand'
				bodyparts(2)=LodMesh'UnrealI.KrallFoot'
				bodyparts(3)=LodMesh'UnrealI.KrallPiece'
				bodyparts(4)=LodMesh'UnrealI.KrallHead'
				Style=STY_Masked
				Mesh=LodMesh'UnrealI.KrallM'
				Mass=140.000000
				Buoyancy=130.000000
}

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Creation time: zo 11-11-2012 21:14:10.615 - Created with UnCodeX