Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Emitter.XEmitter

Extends
XParticleEmitter
Modifiers
Native Abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Emitter.XParticleEmitter
      |   
      +-- Emitter.XEmitter

Direct Known Subclasses:

Emitter, NetworkEmitter, XBeamEmitter, XMeshEmitter, XSpriteEmitter, XTrailEmitter

Constants Summary
Inherited Contants from Engine.Actor
NF_NotCsg, NF_NotVisBlocking, NF_ShootThrough, PF_AlphaBlend, PF_AutoUPan, PF_AutoVPan, PF_BigWavy, PF_Environment, PF_FakeBackdrop, PF_Invisible, PF_Masked, PF_Mirrored, PF_Modulated, PF_NoSmooth, PF_Semisolid, PF_SmallWavy, PF_SpecialLit, PF_Translucent, PF_Unlit

Variables Summary
boolBACKUP_Disabled
boolbDestruction
boolbHasAliveParticles
boolbHasLossVel
boolbRotationRequest
CoordsCacheRot
byteColorScaleCount
array<XEmitter>DestructCombiners
byteDrawScaleCount
array<XParticleForces>ForcesList
array<XEmitter>LifeTimeCombiners
floatNextParticleTime
vectorOldSpawnPosition
array<class<XEmitter>>ParticleKillCClass
array<class<XEmitter>>ParticleLifeTimeCClass
array<class<XEmitter>>ParticleSpawnCClass
byteParticleTexCount
array<class<XEmitter>>ParticleWallHitCClass
boxRendBoundingBox
floatResetTimer
array<XEmitter>SpawnCombiners
floatSpawnInterval
byteSpeedScaleCount
array<XEmitter>TDestructC
array<XEmitter>TLifeTimeC
array<XEmitter>TSpawnC
array<XEmitter>TWallHitC
array<XEmitter>WallHitCombiners
EmCollision
floatHittingActorKickVelScale
floatMinBounceVelocity
vectorParticleBounchyness
EEmitterPartColParticleCollision
vectorParticleExtent
EHitEventTypeWallImpactAction
EHitEventTypeWaterImpactAction
EmCombiner
IntRangeCombinedParticleCount
nameParticleKillTag
FloatRangeParticleLifeTimeSDelay
nameParticleLifeTimeTag
nameParticleSpawnTag
nameParticleWallHitTag
EmCorona
boolbActorsBlockSight
boolbCheckLineOfSight
boolbCOffsetRelativeToRot
boolbParticleCoronaEnabled
RangeVectorCoronaColor
floatCoronaFadeTimeScale
floatCoronaMaxScale
vectorCoronaOffset
floatCoronaScaling
textureCoronaTexture
floatMaxCoronaDistance
EmFade
floatFadeInMaxAmount
floatFadeInTime
floatFadeOutTime
EmForces
nameForcesTags[4]
EmGeneral
FloatRangeAutoResetTime
boolbAutoDestroy
boolbAutoReset
boolbDisabled
boolbDisableRender
boolbRespawnParticles
boolbSpawnInitParticles
ActorFinishedSpawningTrigger
FloatRangeLifetimeRange
floatLODFactor
intMaxParticles
floatParticlesPerSec
EmMeshPos
boolbUseMeshAnim
intSingleIVert
ActorUseActorCoords
BoxVertexLimitBBox
EmPosition
boolbGradualSpawnCoords
RangeVectorBoxLocation
boolbRelativeToRotation
boolbUseRelativeLocation
vectorSpawnOffsetMultiplier
ESpawnPosTypeSpawnPosType
FloatRangeSphereCylinderRange
EmRevolution
boolbEffectsVelocity
boolbRevolutionEnabled
RangeVectorRevolutionOffset
vectorRevolutionOffsetUnAxis
RangeVectorRevolutionsPerSec
array<RevolveScaleType>RevolutionTimeScale
EmSound
ParticleSndTypeDestroySound
ParticleSndTypeImpactSound
floatMinImpactVelForSnd
ParticleSndTypeSpawnSound
EmSpeed
boolbAccelRelativeToRot
boolbCylRangeBasedOnPos
RangeVectorBoxVelocity
boolbVelRelativeToRotation
RangeVectorParticleAcceleration
ESpawnPosTypeSpawnVelType
SpeedRangeTypeSpeedScale[5]
array<Speed3DType>SpeedTimeScale3D
FloatRangeSphereCylVelocity
vectorVelocityLossRate
EmTrigger
IntRangeSpawnParts
EEmitterTriggerTypeTriggerAction
EmVisibility
boolbAutoVisibilityBox
boolbBoxVisibility
boolbDistanceCulling
boolbNoUpdateOnInvis
boolbStasisEmitter
floatCullDistance
floatCullDistanceFadeDist
BoxVisibilityBox
EmVisuals
boolbUseRandomTex
RangeVectorParticleColor
ColorScaleRangeTypeParticleColorScale[5]
ERenderStyleParticleStyle
textureParticleTextures[16]
floatPartSpriteForwardZ
RangeVectorScale3DRange
ESpriteAnimTypeSpriteAnimationType
FloatRangeStartingScale
array<Speed3DType>TimeDrawScale3D
ScaleRangeTypeTimeScale[5]
Inherited Variables from Emitter.XParticleEmitter
ActiveCount, bHasInitilized, bHasInitView, bHasSpecialParts, bKillNextTick, bNotifyNetReceive, bNotOnPortals, bUSModifyParticles, bUSNotifyParticles, bWasPostDestroyed, PartCombiners
Inherited Variables from Engine.Actor
Acceleration, ActorGUnlitColor, ActorRenderColor, AmbientGlow, AmbientSound, AnimationNotify, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysRender, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDarkLight, bDeleteMe, bDemoRecording, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEditorSelectRender, bEdLocked, bEdShouldSnap, bEdSnap, bFilterByVolume, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHandleOwnCorona, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsInOctree, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetNotify, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoDynamicShadowCast, bNoSmooth, bOnlyOwnerSee, bOwnerNoSee, bParticles, bPathCollision, bProjectorDecal, bProjTarget, bRandomFrame, bRenderMultiEnviroMaps, bRepAmbientSound, bRepAnimations, bReplicateInstigator, bRepMesh, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bSimulatedPawn, bSimulatedPawnRep, bSinglePlayer, bSkipActorReplication, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUseLitSprite, bUseMeshCollision, bWorldGeometry, CollisionHeight, CollisionOverride, CollisionRadius, CollisionTag, ColLocation, CoronaAlpha, DefaultAnimationNotify, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawScale3D, DrawType, Event, ExtraTag, Fatness, Group, HitActor, InitialState, Instigator, Inventory, LastRenderedTime, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightDataPtr, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MeshDataPtr, MeshInstance, MiscNumber, MultiSkins[8], MultiTimers, NetInitialProperties, NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, ProjectorList, RealTouching, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, ShadowMesh, SimAnim, SkelAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, SpriteProjForward, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
EEmitterPartCol
ECT_HitNothing, ECT_HitWalls, ECT_HitActors, ECT_HitProjTargets
EEmitterTriggerType
ETR_ToggleDisabled, ETR_ResetEmitter, ETR_SpawnParticles
ESpawnPosType
SP_Box, SP_Sphere, SP_Cylinder, SP_BoxSphere, SP_BoxCylinder
ESpriteAnimType
SAN_None, SAN_PlayOnce, SAN_PlayOnceInverted, SAN_LoopAnim
Inherited Enumerations from Emitter.XParticleEmitter
EHitEventType
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Box
Min, Max, IsValid
ColorScaleRangeType
Time, ColorScaling
RevolveScaleType
RevolutionScale, Time
ScaleRangeType
DrawScaling, Time
Speed3DType
VelocityScale, Time
SpeedRangeType
VelocityScale, Time
Inherited Structures from Emitter.XParticleEmitter
ByteRange, FloatRange, IntRange, ParticleSndType, RangeVector
Inherited Structures from Engine.Actor
MultiTimerType, PointRegion

Functions Summary
function EmTrigger ()
function Kill ()
function PostBeginPlay ()))
function Reset ()))
function SetMaxParticles (int MaxParts)
function SpawnParticles (int Count)
function Trigger (Actor Other, Pawn EventInstigator ))
Inherited Functions from Emitter.XParticleEmitter
AllParticles, BeginPlay, GetParticleProps, LoadActor, NotifyNewParticle, ParticleWallHit, ParticleZoneHit, PostNetNotify, PreBeginPlay, SetParticlesProps
Inherited Functions from Engine.Actor
AddToPackagesMap, AllActors, AllFrameVerts, AllLibaries, AnimEnd, AnimEndOnBone, Attach, AttachActorToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastMessage, Bump, CanReachPoint, ChildActors, ConsoleCommand, DeatachFromBone, DemoPlaySound, Destroy, Destroyed, Detach, DrawDebugBox, DrawDebugLine, DrawDebugSphere, DrawEditorSelection, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetBestTraceLineVertex, GetBoneCoords, GetBoneIndex, GetBoneName, GetBoneRotation, GetClosestVertex, GetExtent, GetHumanName, GetItemName, GetMapName, GetNextInt, GetNextIntDesc, GetNextSkin, GetSoundDuration, GetTriggerActor, GetURLMap, GetVertexCount, GetVertexPos, HasAnim, HitWall, HurtRadius, IntDescIterator, InterpolateEnd, IsAnimating, IsInPackageMap, KillCredit, KilledBy, Landed, LinkSkelAnim, LoopAnim, LostChild, MakeNoise, MeshTrace, Move, MoveSmooth, NativeExec, NotifyLevelChange, NotifyPathDefine, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RenderOverlays, RenderTexture, Reset, ResetSkeletalMesh, SetBase, SetBonePosition, SetBoneRoot, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, SkelPlayAnim, Sleep, Spawn, SpawnAct, Spawned, SpecialHandling, StopSkelAnim, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TraceSurfHitInfo, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnTouch, UnTrigger, UnTriggerEvent, VisibleActors, VisibleCollidingActors, WriteDeathMessage, ZoneChange


Variables Detail

BACKUP_Disabled Source code

var bool BACKUP_Disabled;

bDestruction Source code

var const bool bDestruction;

bHasAliveParticles Source code

var transient bool bHasAliveParticles;

bHasLossVel Source code

var transient bool bHasLossVel;

bRotationRequest Source code

var const bool bRotationRequest;

CacheRot Source code

var transient Coords CacheRot;

ColorScaleCount Source code

var transient byte ColorScaleCount;

DestructCombiners Source code

var array<XEmitter> DestructCombiners;

DrawScaleCount Source code

var transient byte DrawScaleCount;

ForcesList Source code

var array<XParticleForces> ForcesList;

LifeTimeCombiners Source code

var array<XEmitter> LifeTimeCombiners;

NextParticleTime Source code

var transient float NextParticleTime;

OldSpawnPosition Source code

var transient vector OldSpawnPosition;

ParticleKillCClass Source code

var array<class<XEmitter>> ParticleKillCClass;

ParticleLifeTimeCClass Source code

var array<class<XEmitter>> ParticleLifeTimeCClass;

ParticleSpawnCClass Source code

var array<class<XEmitter>> ParticleSpawnCClass;

ParticleTexCount Source code

var transient byte ParticleTexCount;

ParticleWallHitCClass Source code

var array<class<XEmitter>> ParticleWallHitCClass;

RendBoundingBox Source code

var transient box RendBoundingBox;

ResetTimer Source code

var transient float ResetTimer;

SpawnCombiners Source code

var array<XEmitter> SpawnCombiners;

SpawnInterval Source code

var transient float SpawnInterval;

SpeedScaleCount Source code

var transient byte SpeedScaleCount;

TDestructC Source code

var transient array<XEmitter> TDestructC;

TLifeTimeC Source code

var transient array<XEmitter> TLifeTimeC;

TSpawnC Source code

var transient array<XEmitter> TSpawnC;

TWallHitC Source code

var transient array<XEmitter> TWallHitC;

WallHitCombiners Source code

var array<XEmitter> WallHitCombiners;

EmCollision

HittingActorKickVelScale Source code

var(EmCollision) float HittingActorKickVelScale;

MinBounceVelocity Source code

var(EmCollision) float MinBounceVelocity;

ParticleBounchyness Source code

var(EmCollision) vector ParticleBounchyness;

ParticleCollision Source code

var(EmCollision) EEmitterPartCol ParticleCollision;

ParticleExtent Source code

var(EmCollision) vector ParticleExtent;

WallImpactAction Source code

var(EmCollision) EHitEventType WallImpactAction;

WaterImpactAction Source code

var(EmCollision) EHitEventType WaterImpactAction;

EmCombiner

CombinedParticleCount Source code

var(EmCombiner) IntRange CombinedParticleCount;

ParticleKillTag Source code

var(EmCombiner) name ParticleKillTag;

ParticleLifeTimeSDelay Source code

var(EmCombiner) FloatRange ParticleLifeTimeSDelay;

ParticleLifeTimeTag Source code

var(EmCombiner) name ParticleLifeTimeTag;

ParticleSpawnTag Source code

var(EmCombiner) name ParticleSpawnTag;

ParticleWallHitTag Source code

var(EmCombiner) name ParticleWallHitTag;

EmCorona

bActorsBlockSight Source code

var(EmCorona) bool bActorsBlockSight;

bCheckLineOfSight Source code

var(EmCorona) bool bCheckLineOfSight;

bCOffsetRelativeToRot Source code

var(EmCorona) bool bCOffsetRelativeToRot;

bParticleCoronaEnabled Source code

var(EmCorona) bool bParticleCoronaEnabled;

CoronaColor Source code

var(EmCorona) RangeVector CoronaColor;

CoronaFadeTimeScale Source code

var(EmCorona) float CoronaFadeTimeScale;

CoronaMaxScale Source code

var(EmCorona) float CoronaMaxScale;

CoronaOffset Source code

var(EmCorona) vector CoronaOffset;

CoronaScaling Source code

var(EmCorona) float CoronaScaling;

CoronaTexture Source code

var(EmCorona) texture CoronaTexture;

MaxCoronaDistance Source code

var(EmCorona) float MaxCoronaDistance;

EmFade

FadeInMaxAmount Source code

var(EmFade) float FadeInMaxAmount;

FadeInTime Source code

var(EmFade) float FadeInTime;

FadeOutTime Source code

var(EmFade) float FadeOutTime;

EmForces

ForcesTags[4] Source code

var(EmForces) name ForcesTags[4];

EmGeneral

AutoResetTime Source code

var(EmGeneral) FloatRange AutoResetTime;

bAutoDestroy Source code

var(EmGeneral) bool bAutoDestroy;

bAutoReset Source code

var(EmGeneral) bool bAutoReset;

bDisabled Source code

var(EmGeneral) bool bDisabled;

bDisableRender Source code

var(EmGeneral) bool bDisableRender;

bRespawnParticles Source code

var(EmGeneral) bool bRespawnParticles;

bSpawnInitParticles Source code

var(EmGeneral) bool bSpawnInitParticles;

FinishedSpawningTrigger Source code

var(EmGeneral) Actor FinishedSpawningTrigger;

LifetimeRange Source code

var(EmGeneral) FloatRange LifetimeRange;

LODFactor Source code

var(EmGeneral) float LODFactor;

MaxParticles Source code

var(EmGeneral) const int MaxParticles;

ParticlesPerSec Source code

var(EmGeneral) float ParticlesPerSec;

EmMeshPos

bUseMeshAnim Source code

var(EmMeshPos) bool bUseMeshAnim;

SingleIVert Source code

var(EmMeshPos) int SingleIVert;

UseActorCoords Source code

var(EmMeshPos) Actor UseActorCoords;

VertexLimitBBox Source code

var(EmMeshPos) Box VertexLimitBBox;

EmPosition

bGradualSpawnCoords Source code

var(EmPosition) bool bGradualSpawnCoords;

BoxLocation Source code

var(EmPosition) RangeVector BoxLocation;

bRelativeToRotation Source code

var(EmPosition) bool bRelativeToRotation;

bUseRelativeLocation Source code

var(EmPosition) bool bUseRelativeLocation;

SpawnOffsetMultiplier Source code

var(EmPosition) vector SpawnOffsetMultiplier;

SpawnPosType Source code

var(EmPosition) ESpawnPosType SpawnPosType;

SphereCylinderRange Source code

var(EmPosition) FloatRange SphereCylinderRange;

EmRevolution

bEffectsVelocity Source code

var(EmRevolution) bool bEffectsVelocity;

bRevolutionEnabled Source code

var(EmRevolution) bool bRevolutionEnabled;

RevolutionOffset Source code

var(EmRevolution) RangeVector RevolutionOffset;

RevolutionOffsetUnAxis Source code

var(EmRevolution) vector RevolutionOffsetUnAxis;

RevolutionsPerSec Source code

var(EmRevolution) RangeVector RevolutionsPerSec;

RevolutionTimeScale Source code

var(EmRevolution) array<RevolveScaleType> RevolutionTimeScale;

EmSound

DestroySound Source code

var(EmSound) ParticleSndType DestroySound;

ImpactSound Source code

var(EmSound) ParticleSndType ImpactSound;

MinImpactVelForSnd Source code

var(EmSound) float MinImpactVelForSnd;

SpawnSound Source code

var(EmSound) ParticleSndType SpawnSound;

EmSpeed

bAccelRelativeToRot Source code

var(EmSpeed) bool bAccelRelativeToRot;

bCylRangeBasedOnPos Source code

var(EmSpeed) bool bCylRangeBasedOnPos;

BoxVelocity Source code

var(EmSpeed) RangeVector BoxVelocity;

bVelRelativeToRotation Source code

var(EmSpeed) bool bVelRelativeToRotation;

ParticleAcceleration Source code

var(EmSpeed) RangeVector ParticleAcceleration;

SpawnVelType Source code

var(EmSpeed) ESpawnPosType SpawnVelType;

SpeedScale[5] Source code

var(EmSpeed) SpeedRangeType SpeedScale[5];

SpeedTimeScale3D Source code

var(EmSpeed) array<Speed3DType> SpeedTimeScale3D;

SphereCylVelocity Source code

var(EmSpeed) FloatRange SphereCylVelocity;

VelocityLossRate Source code

var(EmSpeed) vector VelocityLossRate;

EmTrigger

SpawnParts Source code

var(EmTrigger) IntRange SpawnParts;

TriggerAction Source code

var(EmTrigger) EEmitterTriggerType TriggerAction;

EmVisibility

bAutoVisibilityBox Source code

var(EmVisibility) bool bAutoVisibilityBox;

bBoxVisibility Source code

var(EmVisibility) bool bBoxVisibility;

bDistanceCulling Source code

var(EmVisibility) bool bDistanceCulling;

bNoUpdateOnInvis Source code

var(EmVisibility) bool bNoUpdateOnInvis;

bStasisEmitter Source code

var(EmVisibility) bool bStasisEmitter;

CullDistance Source code

var(EmVisibility) float CullDistance;

CullDistanceFadeDist Source code

var(EmVisibility) float CullDistanceFadeDist;

VisibilityBox Source code

var(EmVisibility) Box VisibilityBox;

EmVisuals

bUseRandomTex Source code

var(EmVisuals) bool bUseRandomTex;

ParticleColor Source code

var(EmVisuals) RangeVector ParticleColor;

ParticleColorScale[5] Source code

var(EmVisuals) ColorScaleRangeType ParticleColorScale[5];

ParticleStyle Source code

var(EmVisuals) ERenderStyle ParticleStyle;

ParticleTextures[16] Source code

var(EmVisuals) texture ParticleTextures[16];

PartSpriteForwardZ Source code

var(EmVisuals) float PartSpriteForwardZ;

Scale3DRange Source code

var(EmVisuals) RangeVector Scale3DRange;

SpriteAnimationType Source code

var(EmVisuals) ESpriteAnimType SpriteAnimationType;

StartingScale Source code

var(EmVisuals) FloatRange StartingScale;

TimeDrawScale3D Source code

var(EmVisuals) array<Speed3DType> TimeDrawScale3D;

TimeScale[5] Source code

var(EmVisuals) ScaleRangeType TimeScale[5];


Enumerations Detail

EEmitterPartCol Source code

enum EEmitterPartCol
{
ECT_HitNothing, ECT_HitWalls, ECT_HitActors, ECT_HitProjTargets
};

EEmitterTriggerType Source code

enum EEmitterTriggerType
{
ETR_ToggleDisabled, ETR_ResetEmitter, ETR_SpawnParticles
};

ESpawnPosType Source code

enum ESpawnPosType
{
SP_Box, SP_Sphere, SP_Cylinder, SP_BoxSphere, SP_BoxCylinder
};

ESpriteAnimType Source code

enum ESpriteAnimType
{
SAN_None, SAN_PlayOnce, SAN_PlayOnceInverted, SAN_LoopAnim
};


Structures Detail

Box Source code

struct Box
{
var byte IsValid;
var(XEmitter) vector Max;
var(XEmitter) vector Min;
};


ColorScaleRangeType Source code

struct ColorScaleRangeType
{
var(XEmitter) vector ColorScaling;
var(XEmitter) float Time;
};


RevolveScaleType Source code

struct RevolveScaleType
{
var(XEmitter) vector RevolutionScale;
var(XEmitter) float Time;
};


ScaleRangeType Source code

struct ScaleRangeType
{
var(XEmitter) float DrawScaling;
var(XEmitter) float Time;
};


Speed3DType Source code

struct Speed3DType
{
var(XEmitter) float Time;
var(XEmitter) vector VelocityScale;
};


SpeedRangeType Source code

struct SpeedRangeType
{
var(XEmitter) float Time;
var(XEmitter) float VelocityScale;
};



Functions Detail

EmTrigger Source code

native(1769) final function EmTrigger ( )

Kill Source code

native(1768) final function Kill ( )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

Reset Source code

simulated function Reset ( ) )

SetMaxParticles Source code

native(1767) final function SetMaxParticles ( int MaxParts )

SpawnParticles Source code

native(1766) final function SpawnParticles ( int Count )

Trigger Source code

simulated function Trigger ( Actor Other, Pawn EventInstigator ) )


Defaultproperties

defaultproperties
{
				MaxParticles=50
				LODFactor=1.850000
				LifetimeRange=(Min=4.000000,Max=4.000000)
				ParticleTextures(0)=Texture'Engine.S_Pawn'
				ParticleStyle=STY_Translucent
				CombinedParticleCount=(Min=1,Max=1)
				ParticleLifeTimeSDelay=(Min=0.200000,Max=0.500000)
				FadeOutTime=1.000000
				FadeInMaxAmount=1.000000
				StartingScale=(Min=1.000000,Max=1.000000)
				Scale3DRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
				VisibilityBox=(Min=(X=-128.000000,Y=-128.000000,Z=-128.000000),Max=(X=128.000000,Y=128.000000,Z=128.000000))
				CullDistance=2000.000000
				CullDistanceFadeDist=1.000000
				SpawnOffsetMultiplier=(X=1.000000,Y=1.000000,Z=1.000000)
				SingleIVert=-1
				WallImpactAction=HIT_Bounce
				ParticleBounchyness=(X=1.000000,Y=1.000000,Z=1.000000)
				ImpactSound=(SndPitch=(Min=1.000000,Max=1.000000),SndRadius=(Min=500.000000,Max=500.000000),SndVolume=(Min=1.000000,Max=1.000000))
				SpawnSound=(SndPitch=(Min=1.000000,Max=1.000000),SndRadius=(Min=500.000000,Max=500.000000),SndVolume=(Min=1.000000,Max=1.000000))
				DestroySound=(SndPitch=(Min=1.000000,Max=1.000000),SndRadius=(Min=500.000000,Max=500.000000),SndVolume=(Min=1.000000,Max=1.000000))
				CoronaColor=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
				CoronaFadeTimeScale=2.000000
				CoronaMaxScale=2.000000
				CoronaScaling=1.000000
				MaxCoronaDistance=2000.000000
				bEffectsVelocity=True
				bRespawnParticles=True
				bSpawnInitParticles=True
				bStasisEmitter=True
				bNoUpdateOnInvis=True
				bUseMeshAnim=True
				bCheckLineOfSight=True
				bNoDelete=False
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: zo 11-11-2012 21:14:16.678 - Created with UnCodeX