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Core.Object | +-- Engine.Actor | +-- Emitter.XParticleEmitter | +-- Emitter.XEmitter | +-- Emitter.XTrailEmitter
TrailEmitter
Variables Summary | |
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bool | bSettingTrail |
vector | OldTrailSpot |
XTrailParticle | ParticleData |
float | TexOffset |
array<TrailOffsetPart> | Trail |
EmTrail | |
bool | bDynamicParticleCount |
bool | bSmoothEntryPoint |
bool | bTexContinous |
float | MaxTrailLength |
float | TextureUV[4] |
float | TrailTreshold |
ETrailType | TrailType |
Inherited Variables from Emitter.XParticleEmitter |
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ActiveCount, bHasInitilized, bHasInitView, bHasSpecialParts, bKillNextTick, bNotifyNetReceive, bNotOnPortals, bUSModifyParticles, bUSNotifyParticles, bWasPostDestroyed, PartCombiners |
Enumerations Summary | ||
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ETrailType TRAIL_Sheet, TRAIL_DoubleSheet |
Inherited Enumerations from Emitter.XEmitter |
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EEmitterPartCol, EEmitterTriggerType, ESpawnPosType, ESpriteAnimType |
Inherited Enumerations from Emitter.XParticleEmitter |
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EHitEventType |
Structures Summary | ||
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TrailOffsetPart Location, Velocity, Color, Accel, LifeSpan[3], Scale, X |
Inherited Structures from Emitter.XEmitter |
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Box, ColorScaleRangeType, RevolveScaleType, ScaleRangeType, Speed3DType, SpeedRangeType |
Inherited Structures from Emitter.XParticleEmitter |
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ByteRange, FloatRange, IntRange, ParticleSndType, RangeVector |
Functions Summary |
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Inherited Functions from Emitter.XEmitter |
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EmTrigger, Kill, PostBeginPlay, Reset, SetMaxParticles, SpawnParticles, Trigger |
Inherited Functions from Emitter.XParticleEmitter |
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AllParticles, BeginPlay, GetParticleProps, LoadActor, NotifyNewParticle, ParticleWallHit, ParticleZoneHit, PostNetNotify, PreBeginPlay, SetParticlesProps |
Variables Detail |
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Enumerations Detail |
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Structures Detail |
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var vector Accel;};
var vector Color;
var float LifeSpan[3];
var vector Location;
var float Scale;
var vector Velocity;
var float X;
Defaultproperties |
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defaultproperties { TrailType=TRAIL_DoubleSheet TrailTreshold=5.000000 MaxTrailLength=40.000000 TextureUV(0)=1.000000 TextureUV(1)=1.000000 bSmoothEntryPoint=True bDynamicParticleCount=True ParticleColor=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) RenderIteratorClass=Class'Emitter.TrailEmitterRender' } |
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