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Emitter.XTrailEmitter


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// A trail emitter which leaves a trail behind as it moves.
Class XTrailEmitter extends XEmitter
	Abstract
	Native;

var const transient XTrailParticle ParticleData;
var(EmTrail) enum ETrailType
{
	TRAIL_Sheet, // Single sheet trailer
	TRAIL_DoubleSheet // Cross shaped trailer
} TrailType;
var(EmTrail) float TrailTreshold,MaxTrailLength,TextureUV[4];

struct TrailOffsetPart
{
	var vector Location,Velocity,Color,Accel;
	var float LifeSpan[3],Scale,X;
};
var transient array<TrailOffsetPart> Trail;
var transient vector OldTrailSpot;
var transient float TexOffset;

var(EmTrail) bool bSmoothEntryPoint,bDynamicParticleCount,bTexContinous;
var transient bool bSettingTrail;

defaultproperties
{
				TrailType=TRAIL_DoubleSheet
				TrailTreshold=5.000000
				MaxTrailLength=40.000000
				TextureUV(0)=1.000000
				TextureUV(1)=1.000000
				bSmoothEntryPoint=True
				bDynamicParticleCount=True
				ParticleColor=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000))
				RenderIteratorClass=Class'Emitter.TrailEmitterRender'
}

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Class file time: zo 11-11-2012 21:10:30.000 - Creation time: zo 11-11-2012 21:14:23.115 - Created with UnCodeX