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// Advanced sprite emitter Class XSpriteEmitter extends XEmitter Native Abstract; var const Mesh SheetModel; enum ESprPartRotType { SPR_DesiredRot, SPR_RelFacingVelocity, SPR_AbsFacingVelocity, SPR_RelFacingNormal, SPR_AbsFacingNormal }; var(EmRotation) RangeVector RotationsPerSec; var(EmRotation) RangeVector InitialRot; var(EmRotation) vector RotNormal; var(EmRotation) ESprPartRotType ParticleRotation; var(EmRotation) float RotateByVelocityScale; defaultproperties { SheetModel=Mesh'Emitter.EmitSheetM' RotNormal=(Z=1.000000) bRotationRequest=True } |
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