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Emitter.XSpriteEmitter


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// Advanced sprite emitter
Class XSpriteEmitter extends XEmitter
Native
Abstract;

var const Mesh SheetModel;

enum ESprPartRotType
{
	SPR_DesiredRot,
	SPR_RelFacingVelocity,
	SPR_AbsFacingVelocity,
	SPR_RelFacingNormal,
	SPR_AbsFacingNormal
};

var(EmRotation) RangeVector RotationsPerSec;
var(EmRotation) RangeVector InitialRot;
var(EmRotation) vector RotNormal;
var(EmRotation) ESprPartRotType ParticleRotation;
var(EmRotation) float RotateByVelocityScale;

defaultproperties
{
				SheetModel=Mesh'Emitter.EmitSheetM'
				RotNormal=(Z=1.000000)
				bRotationRequest=True
}

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Class file time: zo 11-11-2012 21:10:30.000 - Creation time: zo 11-11-2012 21:14:23.100 - Created with UnCodeX