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//============================================================================= // The Unreal Director's Suite Release version: Jan 7th, 1999 //============================================================================= // // [ CS_DollyPlayer ] // // This will case the camera to dolly around the player who trigger the CS. //============================================================================= class CS_DollyPlayer expands CutSeq; var() Vector DollyVelocity; function Trigger(actor Other, pawn EventInstigator) { local CS_Camera C; CSTrackAction("CS_DOLLYPLAYER"); // Find the camera. C = CSPlayer(EventInstigator).CSCamera; // Adjust it's settings. CSLog("Dollying "$C$" around "$EventInstigator); C.Target = EventInstigator; C.bLockedOn = true; C.Velocity = DollyVelocity; C.SetPhysics(PHYS_Projectile); } defaultproperties { Texture=Texture'UDSDemo.UDS.CSADJUST' } |
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