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//============================================================================= // The Unreal Director's Suite Release version: Jan 7th, 1999 //============================================================================= // // [ CS_DollyOther ] // // Like CS_DollyPlayer this will cause the camera to dolly around any actor. //============================================================================= class CS_DollyOther expands CutSeq; var() Vector DollyVelocity; function Trigger(actor Other, pawn EventInstigator) { local Pawn P; local CS_Camera C; CSTrackAction("CS_DOLLYOTHER"); // Find the camera. C = CSPlayer(EventInstigator).CSCamera; // Adjust it's settings. foreach AllActors(class'Pawn',p,Event) { CSLog("Locking "$C$" on to "$EventInstigator); C.Target = EventInstigator; } C.bLockedOn = true; C.Velocity = DollyVelocity; C.SetPhysics(PHYS_Projectile); } defaultproperties { Texture=Texture'UDSDemo.UDS.CSADJUST' } |
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