Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UDSDemo.CS_DollyOther


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
//=============================================================================
// The Unreal Director's Suite                  Release version: Jan 7th, 1999
//=============================================================================
//
// [ CS_DollyOther ]
// 
// Like CS_DollyPlayer this will cause the camera to dolly around any actor.
//=============================================================================

class CS_DollyOther expands CutSeq;


var() Vector	DollyVelocity;

function Trigger(actor Other, pawn EventInstigator)
{

	local Pawn P;
 	local CS_Camera C;

	CSTrackAction("CS_DOLLYOTHER");	 	
 	
	// Find the camera.

	C = CSPlayer(EventInstigator).CSCamera; 	

	// Adjust it's settings.

	foreach AllActors(class'Pawn',p,Event)
	{
		CSLog("Locking "$C$" on to "$EventInstigator);
		C.Target = EventInstigator;
	}
			
	C.bLockedOn = true;
    C.Velocity = DollyVelocity;
    C.SetPhysics(PHYS_Projectile);
 		
}

defaultproperties
{
				Texture=Texture'UDSDemo.UDS.CSADJUST'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: zo 11-11-2012 21:10:30.000 - Creation time: zo 11-11-2012 21:14:18.115 - Created with UnCodeX