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//============================================================================= // The Unreal Director's Suite Release version: Jan 7th, 1999 //============================================================================= // // [ CS_FollowOther ] // // This will case the camera to track any pawn. //============================================================================= class CS_FollowOther expands CutSeq; function Trigger(actor Other, pawn EventInstigator) { local Actor A; local CS_Camera C; CSTrackAction("CS_FollowOther"); C = CSPlayer(EventInstigator).CSCamera; // Adjust its settings. foreach AllActors(class'Actor', A, Event) { C.Target = A; CSLog(""$C$" is following "$A); } C.bFollowing = true; C.SetPhysics(PHYS_Projectile); } defaultproperties { Texture=Texture'UDSDemo.UDS.CSACTION' } |
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