Lance joined the mod shortly after development started for Unreal
One. He immediately jumped in with both feet and helped bring the mod
to a successful release status.
A definate candidate for Jack-of-all-Trades, Lance has done much
of the Coding, Modelling, Texturing, Mapping, Sound FX,
Documentation, Coordination, and all the thankless work needed to
bring the mod to fruition. And if doing it once for the Unreal One
build was not enough - he did it again for the UT2004 build also.
Lance runs the show now that Shawn has stepped to the side.
Currently he is the only team member fully active in any new development.
Other things he is working on include some mods for UT2004 and
Unreal. He is currently working on the following projects in addition
to sometimes revisiting Crystal Castles:
Unreal Upgrade - a weapons upgrade project for Unreal One to give
weapons more "real world" effects, such as different sound
FX in water, leaving bullet trails in water, allowing weapons to work
through warp zones.
Unreal Texture Upgrade - allows meshes to dynamically load higher
resolution textures clientside when available.
Unreal One Ver 227 Patch - contributed the new Quadshot, many mesh fixes.
Current Position: BIG TIME DIRECTOR / BOSSMAN (ACTIVE)