UPak.GLDetGrenade
- Extends
- GLGrenade
Core.Object
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+-- Engine.Actor
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+-- Engine.Projectile
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+-- UPak.GLGrenade
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+-- UPak.GLDetGrenade
Inherited Variables from UPak.GLGrenade |
AvoidThisSpot, bAvoiderSet, bBubbling, bCanHitOwner, bHitWater, bSmoking, bVelDecreaser, Count, NumExtraGrenades, SmokeRate, TrailModifier, WarnTarget |
Inherited Variables from Engine.Projectile |
Damage, ExplosionDecal, ExploWallOut, ImpactSound, LastHitActor, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
Inherited Functions from UPak.GLGrenade |
BeginPlay, BlowUp, Destroyed, Explosion, HitWall, Landed, PostBeginPlay, ProcessTouch, TakeDamage, Tick, Timer, ZoneChange |
var bool bAvoiderSet;
var bool bNoEnemy;
var bool bTrapGrenade;
var int TimerCounter;
simulated function BlowUp (
vector HitLocation) )
simulated function Destroyed ( ) )
function Explosion (
vector HitLocation) )
simulated function PostBeginPlay ( ) )
simulated function ProcessTouch (
actor Other,
vector HitLocation ) )
function ResetGrenadeLauncher ( ) )
simulated function Timer ( ) )
defaultproperties
{
Damage=80.000000
MomentumTransfer=100000
LifeSpan=40.000000
Texture=Texture'UPak.Grenade.Jgrenade2'
Skin=Texture'UPak.Grenade.Jgrenade2'
DrawScale=1.750000
MultiSkins(1)=Texture'UPak.Grenade.Jgrenade2'
DesiredRotation=(Yaw=2334,Roll=5666)
}
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Creation time: zo 11-11-2012 21:14:10.131 - Created with
UnCodeX