Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UPak.GLDetGrenade

Extends
GLGrenade

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UPak.GLGrenade
         |   
         +-- UPak.GLDetGrenade

Variables Summary
LocationAvoiderAvoidThisSpot
boolbAvoiderSet
boolbNoEnemy
boolbTrapGrenade
GrenadeLauncherGL
intTimerCounter
Inherited Variables from UPak.GLGrenade
AvoidThisSpot, bAvoiderSet, bBubbling, bCanHitOwner, bHitWater, bSmoking, bVelDecreaser, Count, NumExtraGrenades, SmokeRate, TrailModifier, WarnTarget
Inherited Variables from Engine.Projectile
Damage, ExplosionDecal, ExploWallOut, ImpactSound, LastHitActor, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
function BlowUp (vector HitLocation))
function Destroyed ()))
function Explosion (vector HitLocation))
function PostBeginPlay ()))
function ProcessTouch (actor Other, vector HitLocation ))
function ResetGrenadeLauncher ()))
event TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType))
function Timer ()))
Inherited Functions from UPak.GLGrenade
BeginPlay, BlowUp, Destroyed, Explosion, HitWall, Landed, PostBeginPlay, ProcessTouch, TakeDamage, Tick, Timer, ZoneChange
Inherited Functions from Engine.Projectile
EffectIsRelevant, EncroachingOn, Explode, GetHitTexture, HitWall, HurtRadiusProj, ProcessTouch, RandSpin, Touch


Variables Detail

AvoidThisSpot Source code

var LocationAvoider AvoidThisSpot;

bAvoiderSet Source code

var bool bAvoiderSet;

bNoEnemy Source code

var bool bNoEnemy;

bTrapGrenade Source code

var bool bTrapGrenade;

GL Source code

var GrenadeLauncher GL;

TimerCounter Source code

var int TimerCounter;


Functions Detail

BlowUp Source code

simulated function BlowUp ( vector HitLocation) )

Destroyed Source code

simulated function Destroyed ( ) )

Explosion Source code

function Explosion ( vector HitLocation) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

ProcessTouch Source code

simulated function ProcessTouch ( actor Other, vector HitLocation ) )

ResetGrenadeLauncher Source code

function ResetGrenadeLauncher ( ) )

TakeDamage Source code

event TakeDamage ( int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType) )

Timer Source code

simulated function Timer ( ) )


Defaultproperties

defaultproperties
{
				Damage=80.000000
				MomentumTransfer=100000
				LifeSpan=40.000000
				Texture=Texture'UPak.Grenade.Jgrenade2'
				Skin=Texture'UPak.Grenade.Jgrenade2'
				DrawScale=1.750000
				MultiSkins(1)=Texture'UPak.Grenade.Jgrenade2'
				DesiredRotation=(Yaw=2334,Roll=5666)
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: zo 11-11-2012 21:14:10.131 - Created with UnCodeX