- Extends
- UnrealPlayerMenu
- Modifiers
- config
Core.Object
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+-- Engine.Actor
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+-- Engine.Menu
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+-- UnrealShare.UnrealMenu
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+-- UnrealShare.UnrealShortMenu
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+-- UnrealShare.UnrealPlayerMenu
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+-- UnrealShare.UnrealMeshMenu
Direct Known Subclasses:
UnrealMultiplayerMeshMenu
Inherited Variables from UnrealShare.UnrealPlayerMenu |
AdditionalSkns[255], bPlayingSpectate, bPulseDown, bSetup, ClassString, CurrentTeam, LastInitMesh, Managers[32], NumAddtSkins, NumManagers, PlayerName, PreferredFace, PreferredSkin, RealOwner, SelectionOffset, Teams[5] |
Inherited Functions from UnrealShare.UnrealPlayerMenu |
BeginPlay, DrawMenu, ExitMenu, FindSkin, ListSpecialSkins, MenuTick, ProcessLeft, ProcessMenuEscape, ProcessMenuInput, ProcessMenuUpdate, ProcessRight, ProcessSelection, SaveConfigs, SetUpDisplay |
var string GamePassword;
var int NumPlayerClasses;
var string PlayerClasses[64];
var int PlayerClassNum;
var bool SinglePlayerOnly;
var string StartMap;
function LoadAllMeshes ( ) )
function PostBeginPlay ( ) )
function bool ProcessLeft ( ) )
function ProcessMenuInput ( coerce string InputString ) )
function ProcessMenuUpdate ( coerce string InputString ) )
function bool ProcessRight ( ) )
function bool ProcessSelection ( ) )
function SetUpDisplay ( ) )
function UpdatePlayerClass ( string NewClass, int Offset ) )
defaultproperties
{
Selection=7
MenuLength=7
HelpMessage(4)="Change your class using the left and right arrow keys."
HelpMessage(5)="To enter with an adminpassword or gamepassword, launch the server Browser, right click a server and select 'Join with password'."
HelpMessage(6)="Should spectate the match instead of playing."
HelpMessage(7)="Press enter to start game."
MenuList(4)="Class:"
MenuList(5)="Passwords are now entered from the Unreal Server browser."
MenuList(6)="Spectate:"
MenuList(7)="Start Game"
}
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Creation time: zo 11-11-2012 21:14:15.350 - Created with
UnCodeX