- Extends
- UnrealShortMenu
- Modifiers
- config ( user )
Core.Object
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+-- Engine.Actor
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+-- Engine.Menu
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+-- UnrealShare.UnrealMenu
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+-- UnrealShare.UnrealShortMenu
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+-- UnrealShare.UnrealPlayerMenu
Direct Known Subclasses:
UnrealMeshMenu
var globalconfig bool bPlayingSpectate;
var bool bPulseDown;
var bool bSetup;
var globalconfig string ClassString;
var int CurrentTeam;
var Mesh LastInitMesh;
var byte NumAddtSkins;
var byte NumManagers;
var string PlayerName;
var globalconfig string PreferredFace;
var globalconfig string PreferredSkin;
var int SelectionOffset;
var localized string Teams[5];
function BeginPlay ( ) )
function Menu ExitMenu ( ) )
function FindSkin ( int Dir) )
function ListSpecialSkins ( string MeshName ) )
function MenuTick ( float DeltaTime) )
function bool ProcessLeft ( ) )
function ProcessMenuEscape ( ) )
function ProcessMenuInput ( coerce string InputString ) )
function ProcessMenuUpdate ( coerce string InputString ) )
function bool ProcessRight ( ) )
function bool ProcessSelection ( ) )
function SaveConfigs ( ) )
function SetUpDisplay ( ) )
defaultproperties
{
Teams(0)="Red"
Teams(1)="Blue"
Teams(2)="Green"
Teams(3)="Gold"
Teams(4)="None"
MenuLength=3
HelpMessage(1)="Hit enter to type in your name. Be sure to do this before joining a multiplayer game."
HelpMessage(2)="Use the arrow keys to change your team color (Red, Blue, Green, or Yellow)."
HelpMessage(3)="Change your skin using the left and right arrow keys."
MenuList(1)="Name: "
MenuList(2)="Team Color:"
MenuList(3)="Skin:"
MenuTitle="Select Digital Representation"
AnimSequence="Walk"
DrawType=DT_Mesh
DrawScale=0.100000
bUnlit=True
bOnlyOwnerSee=True
bFixedRotationDir=True
RotationRate=(Yaw=8000)
DesiredRotation=(Yaw=30000)
}
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Creation time: zo 11-11-2012 21:14:15.381 - Created with
UnCodeX