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UnrealShare.UnrealMultiplayerMeshMenu

Extends
UnrealMeshMenu

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Menu
      |   
      +-- UnrealShare.UnrealMenu
         |   
         +-- UnrealShare.UnrealShortMenu
            |   
            +-- UnrealShare.UnrealPlayerMenu
               |   
               +-- UnrealShare.UnrealMeshMenu
                  |   
                  +-- UnrealShare.UnrealMultiplayerMeshMenu

Variables Summary
Inherited Variables from UnrealShare.UnrealMeshMenu
GamePassword, NumPlayerClasses, PlayerClass, PlayerClasses[64], PlayerClassNum, SinglePlayerOnly, StartMap
Inherited Variables from UnrealShare.UnrealPlayerMenu
AdditionalSkns[255], bPlayingSpectate, bPulseDown, bSetup, ClassString, CurrentTeam, LastInitMesh, Managers[32], NumAddtSkins, NumManagers, PlayerName, PreferredFace, PreferredSkin, RealOwner, SelectionOffset, Teams[5]

Functions Summary
Inherited Functions from UnrealShare.UnrealMeshMenu
ChangeMesh, DrawMenu, LoadAllMeshes, PostBeginPlay, ProcessLeft, ProcessMenuInput, ProcessMenuUpdate, ProcessRight, ProcessSelection, SetUpDisplay, UpdatePlayerClass
Inherited Functions from UnrealShare.UnrealPlayerMenu
BeginPlay, DrawMenu, ExitMenu, FindSkin, ListSpecialSkins, MenuTick, ProcessLeft, ProcessMenuEscape, ProcessMenuInput, ProcessMenuUpdate, ProcessRight, ProcessSelection, SaveConfigs, SetUpDisplay


Defaultproperties

defaultproperties
{
				Selection=6
				MenuLength=6
}

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Creation time: zo 11-11-2012 21:14:15.350 - Created with UnCodeX