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UnrealShare.UJumpDest

Extends
LiftCenter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.LiftCenter
         |   
         +-- UnrealShare.UJumpDest

Variables Summary
UJumpPadEndEnd
UJumpPadStart
Inherited Variables from Engine.LiftCenter
LastTriggerTime, LiftTag, LiftTrigger, MaxZDiffAdd, MyLift, RecommendedTrigger
Inherited Variables from Engine.NavigationPoint
bAutoBuilt, bEndPoint, bEndPointOnly, bestPathWeight, bNoStrafeTo, bOneWayPath, bPlayerOnly, bSpecialCost, cost, EditorData, ExtraCost, ForcedPathSize, ForcedPaths[4], MaxPathDistance, nextNavigationPoint, nextOrdered, ownerTeam, PathDescription, Paths[16], previousPath, prevOrdered, ProscribedPaths[4], PrunedPaths[16], RouteCache, startPath, taken, upstreamPaths[16], visitedWeight, VisNoReachPaths[16]

Enumerations Summary
Inherited Enumerations from Engine.NavigationPoint
PathBuildingType

Functions Summary
functionbool CanBindWith (NavigationPoint Start ))
functionPathBuildingType EdPathBuildExec (NavigationPoint End, out int ForcedDistance ))
function PostBeginPlay ()))
functionint SpecialCost (Pawn Seeker ))
functionActor SpecialHandling (Pawn Other))
Inherited Functions from Engine.LiftCenter
CanBindWith, EdPathBuildExec, PostBeginPlay, SpecialHandling
Inherited Functions from Engine.NavigationPoint
Accept, CanBindWith, describeSpec, EditReach, EdPathBuildExec, GenReachSpec, PlayTeleportEffect, RemoveReachSpec, SpecialCost


Variables Detail

End Source code

var UJumpPadEnd End;

Start Source code

var UJumpPad Start;


Functions Detail

CanBindWith Source code

function bool CanBindWith ( NavigationPoint Start ) )

EdPathBuildExec Source code

function PathBuildingType EdPathBuildExec ( NavigationPoint End, out int ForcedDistance ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

SpecialCost Source code

function int SpecialCost ( Pawn Seeker ) )

SpecialHandling Source code

function Actor SpecialHandling ( Pawn Other) )


Defaultproperties

defaultproperties
{
				ExtraCost=20
				bStatic=True
				RemoteRole=ROLE_None
				Texture=Texture'UnrealShare.S_SpawnP'
}

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Creation time: zo 11-11-2012 21:14:14.365 - Created with UnCodeX