- Extends
- UJumpPadEnd
Core.Object
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+-- Engine.Actor
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+-- Engine.NavigationPoint
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+-- Engine.LiftExit
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+-- UnrealShare.UJumpPadEnd
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+-- UnrealShare.UJumpPad
UJumpPad
var(
UJumpPad) const
bool bForceFullAccurancy;
var(
UJumpPad)
float JumpZHeightModifier;
simulated function float CalcRequiredZHeight ( float DestZ, float StartZ, float GravZ ) )
function DrawEditorSelection (
Canvas C ) )
function MakeJumpNoise ( ) )
function PostBeginPlay ( ) )
function Reset ( ) )
simulated final
function vector SuggestFallVelocity (
vector Start,
vector Dest,
float MaxXYSpeed,
float ZSpeed ) )
simulated function Tick ( float Delta ) )
simulated
function Touch (
Actor Other ) )
defaultproperties
{
bStatic=False
bNoDelete=True
bEditorSelectRender=True
RemoteRole=ROLE_SimulatedProxy
bAlwaysRelevant=True
bCarriedItem=True
bCollideActors=True
NetPriority=7.000000
}
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Creation time: zo 11-11-2012 21:14:14.365 - Created with
UnCodeX