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UnrealShare.UJumpPad

Extends
UJumpPadEnd

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.LiftExit
         |   
         +-- UnrealShare.UJumpPadEnd
            |   
            +-- UnrealShare.UJumpPad

Variables Summary
vectorBackUp_Velocity
vectorJumpVelocity
UJumpDestMyDest
PawnPendingTouch
UJumpPad
boolbForceFullAccurancy
soundJumpSound
vectorJumpVelocityModifier
floatJumpZHeightModifier
Inherited Variables from Engine.LiftExit
LastTriggerTime, LiftTag, LiftTrigger, MyLift, RecommendedTrigger

Functions Summary
functionfloat CalcRequiredZHeight (float DestZ, float StartZ, float GravZ ))
functionbool CanBindWith (NavigationPoint Start ))
function DrawEditorSelection (Canvas C ))
functionPathBuildingType EdPathBuildExec (NavigationPoint End, out int ForcedDistance ))
function MakeJumpNoise ()))
function PostBeginPlay ()))
function Reset ()))
functionvector SuggestFallVelocity (vector Start, vector Dest, float MaxXYSpeed, float ZSpeed ))
function Tick (float Delta ))
function Touch (Actor Other ))
Inherited Functions from UnrealShare.UJumpPadEnd
PostBeginPlay, Reset, SpecialHandling, Touch
Inherited Functions from Engine.LiftExit
EdPathBuildExec, PostBeginPlay, SpecialHandling


Variables Detail

BackUp_Velocity Source code

var vector BackUp_Velocity;

JumpVelocity Source code

var vector JumpVelocity;

MyDest Source code

var UJumpDest MyDest;

PendingTouch Source code

var Pawn PendingTouch;

UJumpPad

bForceFullAccurancy Source code

var(UJumpPad) const bool bForceFullAccurancy;

JumpSound Source code

var(UJumpPad) sound JumpSound;

JumpVelocityModifier Source code

var(UJumpPad) vector JumpVelocityModifier;

JumpZHeightModifier Source code

var(UJumpPad) float JumpZHeightModifier;


Functions Detail

CalcRequiredZHeight Source code

simulated function float CalcRequiredZHeight ( float DestZ, float StartZ, float GravZ ) )

CanBindWith Source code

function bool CanBindWith ( NavigationPoint Start ) )

DrawEditorSelection Source code

function DrawEditorSelection ( Canvas C ) )

EdPathBuildExec Source code

function PathBuildingType EdPathBuildExec ( NavigationPoint End, out int ForcedDistance ) )

MakeJumpNoise Source code

function MakeJumpNoise ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

Reset Source code

function Reset ( ) )

SuggestFallVelocity Source code

simulated final function vector SuggestFallVelocity ( vector Start, vector Dest, float MaxXYSpeed, float ZSpeed ) )

Tick Source code

simulated function Tick ( float Delta ) )

Touch Source code

simulated function Touch ( Actor Other ) )


Defaultproperties

defaultproperties
{
				bStatic=False
				bNoDelete=True
				bEditorSelectRender=True
				RemoteRole=ROLE_SimulatedProxy
				bAlwaysRelevant=True
				bCarriedItem=True
				bCollideActors=True
				NetPriority=7.000000
}

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Creation time: zo 11-11-2012 21:14:14.365 - Created with UnCodeX