- Extends
- UIWeather
Core.Object
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+-- Engine.Actor
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+-- UnrealShare.UIFX
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+-- UnrealShare.UIWeather
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+-- UnrealShare.UIWeatherSimulator
var int PassedRain;
var int PassedStorm;
var int WaitRain;
var int WaitStorm;
Weather_RainAndSnow
var(Weather_RainAndSnow) bool bRainOnlyInStorm;
var(Weather_RainAndSnow) bool bUseRain;
var(Weather_RainAndSnow) int MinTimeBetweenRains;
var(Weather_RainAndSnow) name RainEvent;
var(Weather_RainAndSnow) float RainProbability;
var(Weather_RainAndSnow) int RainTime;
Weather_Storm
var(Weather_Storm) bool bAffectLight;
var(Weather_Storm) bool bUseStorm;
var(Weather_Storm) int MinTimeBetweenStorms;
var(Weather_Storm) byte StormBrightness;
var(Weather_Storm) name StormEvent;
var(Weather_Storm) float StormProbability;
var(Weather_Storm) int StormTime;
function DoLight ( bool bStorm) )
function DoRain ( optional bool bRain) )
function DoStorm ( bool bStorm) )
defaultproperties
{
bAffectLight=True
StormBrightness=40
StormProbability=0.400000
StormTime=120
MinTimeBetweenStorms=200
RainProbability=0.400000
RainTime=120
MinTimeBetweenRains=200
bHidden=True
Texture=Texture'UnrealShare.Icons.wss'
}
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Creation time: zo 11-11-2012 21:14:14.334 - Created with
UnCodeX