- Extends
- UIWeather
Core.Object
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+-- Engine.Actor
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+-- UnrealShare.UIFX
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+-- UnrealShare.UIWeather
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+-- UnrealShare.UIWeatherLight
var byte AdBr;
var byte BrightnessBck;
var byte DcBr;
var int kl;
var float SlpTime;
UIWeatherLight
simulated function AddBrightness ( ) )
simulated function BeginPlay ( ) )
simulated function DecBrightness ( byte BRH) )
EndState AddBrightnessState Source code
simulated function EndState ( ) )
EndState DecBrightnessState Source code
simulated function EndState ( ) )
defaultproperties
{
LightFadingSleep=0.010000
bNoDelete=True
RemoteRole=ROLE_SimulatedProxy
Texture=Texture'UnrealShare.Icons.WeatherLightIc'
CollisionRadius=24.000000
CollisionHeight=24.000000
LightType=LT_Steady
LightBrightness=64
LightSaturation=255
LightRadius=64
LightPeriod=32
LightCone=128
VolumeBrightness=64
}
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Creation time: zo 11-11-2012 21:14:14.334 - Created with
UnCodeX