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UnrealShare.UIWeatherLight

Extends
UIWeather

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UnrealShare.UIFX
      |   
      +-- UnrealShare.UIWeather
         |   
         +-- UnrealShare.UIWeatherLight

Variables Summary
byteAdBr
byteBrightnessBck
byteDcBr
intkl
floatSlpTime
UIWeatherLight
boolbSmoothFadeLight
floatLightFadingSleep

Functions Summary
function AddBrightness ()))
function BeginPlay ()))
function DecBrightness (byte BRH))
function EndState ()))
AddBrightnessState
function EndState ()))
DecBrightnessState

States Summary
AddBrightnessState Source code
simulated state AddBrightnessState
EndState
DecBrightnessState Source code
simulated state DecBrightnessState
EndState
Idle Source code
simulated state Idle


Variables Detail

AdBr Source code

var byte AdBr;

BrightnessBck Source code

var byte BrightnessBck;

DcBr Source code

var byte DcBr;

kl Source code

var int kl;

SlpTime Source code

var float SlpTime;

UIWeatherLight

bSmoothFadeLight Source code

var(UIWeatherLight) bool bSmoothFadeLight;

LightFadingSleep Source code

var(UIWeatherLight) float LightFadingSleep;


Functions Detail

AddBrightness Source code

simulated function AddBrightness ( ) )

BeginPlay Source code

simulated function BeginPlay ( ) )

DecBrightness Source code

simulated function DecBrightness ( byte BRH) )

EndState AddBrightnessState Source code

simulated function EndState ( ) )

EndState DecBrightnessState Source code

simulated function EndState ( ) )


Defaultproperties

defaultproperties
{
				LightFadingSleep=0.010000
				bNoDelete=True
				RemoteRole=ROLE_SimulatedProxy
				Texture=Texture'UnrealShare.Icons.WeatherLightIc'
				CollisionRadius=24.000000
				CollisionHeight=24.000000
				LightType=LT_Steady
				LightBrightness=64
				LightSaturation=255
				LightRadius=64
				LightPeriod=32
				LightCone=128
				VolumeBrightness=64
}

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Creation time: zo 11-11-2012 21:14:14.334 - Created with UnCodeX