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UnrealShare.UIForce

Extends
UIParticleSystem

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UnrealShare.UIFX
      |   
      +-- UnrealShare.UIParticleSystem
         |   
         +-- UnrealShare.UIForce

Variables Summary
vectorNewLocal
rotatorRndRot
rotatorRndRot2
UIForce
boolbForceRndRot
boolbOn
boolbRandomizeRotation
boolbRandPitch
boolbRandRoll
boolbRandYaw
EForceTypeForceType
rotatorMaxRotation
rotatorMinRotation
floatParticleSpeed
floatParticleSpeedVariance
floatSprayFactor
floatSprayFactorVariance

Enumerations Summary
EForceType
FORCE_Addictive, FORCE_Multiply, FORCE_Replace
Inherited Enumerations from UnrealShare.UIParticleSystem
EAccelType, EDest, EDestActor, EFType, ESizeType, ESizing, ESpawnStyle, ESType, ETAnim

Structures Summary
Inherited Structures from UnrealShare.UIParticleSystem
SAdvanced, SAdvSpwn, SAnimation, SBounce, SBuoyance, SCollision, SDamage, SDecal, SDest, SDisplay, SFading, SGlobal, SLight, SLightColor, SLighting, SMain, SMesh, SMisc, SPPhysics, SRot, SSize, SSound, SSpawnEffect, SSpawnPlace, SVelocity

Functions Summary
function AddForce (UIBasicParticle BasicParticle))
function Touch (Actor Other))
function Trigger (actor Other, pawn EventInstigator ))
TriggerControl
function Trigger (actor Other, pawn EventInstigator ))
TriggerToggle
function Trigger (actor Other, pawn EventInstigator ))
TriggerTurnsOff
function Trigger (actor Other, pawn EventInstigator ))
TriggerTurnsOn
function UnTrigger (actor Other, pawn EventInstigator ))
TriggerControl
Inherited Functions from UnrealShare.UIParticleSystem
Jiiter, RandFloat, RotateVector

States Summary
TriggerControl Source code
simulated state TriggerControl
Trigger, UnTrigger
TriggerToggle Source code
simulated state TriggerToggle
Trigger
TriggerTurnsOff Source code
simulated state TriggerTurnsOff
Trigger
TriggerTurnsOn Source code
simulated state TriggerTurnsOn
Trigger


Variables Detail

NewLocal Source code

var vector NewLocal;

RndRot Source code

var rotator RndRot;

RndRot2 Source code

var rotator RndRot2;

UIForce

bForceRndRot Source code

var(UIForce) bool bForceRndRot;

bOn Source code

var(UIForce) bool bOn;

bRandomizeRotation Source code

var(UIForce) bool bRandomizeRotation;

bRandPitch Source code

var(UIForce) bool bRandPitch;

bRandRoll Source code

var(UIForce) bool bRandRoll;

bRandYaw Source code

var(UIForce) bool bRandYaw;

ForceType Source code

var(UIForce) EForceType ForceType;

MaxRotation Source code

var(UIForce) rotator MaxRotation;

MinRotation Source code

var(UIForce) rotator MinRotation;

ParticleSpeed Source code

var(UIForce) float ParticleSpeed;

ParticleSpeedVariance Source code

var(UIForce) float ParticleSpeedVariance;

SprayFactor Source code

var(UIForce) float SprayFactor;

SprayFactorVariance Source code

var(UIForce) float SprayFactorVariance;


Enumerations Detail

EForceType Source code

enum EForceType
{
FORCE_Addictive, FORCE_Multiply, FORCE_Replace
};


Functions Detail

AddForce Source code

simulated function AddForce ( UIBasicParticle BasicParticle) )

Touch Source code

simulated function Touch ( Actor Other) )

Trigger TriggerControl Source code

simulated function Trigger ( actor Other, pawn EventInstigator ) )

Trigger TriggerToggle Source code

simulated function Trigger ( actor Other, pawn EventInstigator ) )

Trigger TriggerTurnsOff Source code

simulated function Trigger ( actor Other, pawn EventInstigator ) )

Trigger TriggerTurnsOn Source code

simulated function Trigger ( actor Other, pawn EventInstigator ) )

UnTrigger TriggerControl Source code

simulated function UnTrigger ( actor Other, pawn EventInstigator ) )


Defaultproperties

defaultproperties
{
				bRandPitch=True
				bRandYaw=True
				bRandRoll=True
				MaxRotation=(Pitch=65536,Yaw=65536,Roll=65536)
				bHidden=True
				bNoDelete=True
				bStasis=True
				RemoteRole=ROLE_SimulatedProxy
				bDirectional=True
				Texture=Texture'UnrealShare.Icons.ParticleForce'
				DrawScale=0.500000
				bCollideActors=True
}

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Creation time: zo 11-11-2012 21:14:14.069 - Created with UnCodeX