Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealShare.RainDropRing

Extends
RainDropComponents

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UnrealShare.UIFX
      |   
      +-- UnrealShare.UIParticleSystem
         |   
         +-- UnrealShare.UIParticleEmitter
            |   
            +-- UnrealShare.UIDynamicEmitter
               |   
               +-- UnrealShare.RainDropComponents
                  |   
                  +-- UnrealShare.RainDropRing


Defaultproperties

defaultproperties
{
				Particle_Main(0)=(ParticleLifeTime=1.250000,ParticleLifeTimeVariance=0.000000)
				Particle_Display(0)=(bUnlitParticle=True,bUseMesh=True,PraticleMesh=Mesh'UnrealShare.UIpWaterRing',ParticleTexture=Texture'UnrealShare.Skins.UIpWaterRingSkin')
				Particle_Size(0)=(ParticleDrawScale=0.005000,ParticleDrawScaleVariance=0.001250,ParticleGrowth=0.003500,SizeType=ST_Grow,MinSize=0.000000,MaxSize=0.000000)
				Particle_Fading(0)=(CanFadeOut=True,FadeOutTime=1.000000,FadeOutScaleFactor=0.150000,FadeInTime=0.000000,FadeInScaleFactor=0.000000)
				Particle_Physics(0)=(ParticlePhysics=PHYS_None)
				Particle_Collision(0)=(ParticleCollisonRadius=0.000000,ParticleCollisonHeight=0.000000,StickToWall=True)
				Particle_Bounce(0)=(BounceRatio=0.000000,BounceModifier=0.000000,BounceNum=0)
				Particle_Buoyance(0)=(ParticleBuoyancy=0.000000,ParticleMass=0.000000)
				Particle_Mesh(0)=(FaceObject=FACE_Velocity)
				NumTemplates=1
				NewIntervall=1.000000
				NewIntensity=0.000000
				Intervall=0.005000
				ParticlesLimit=1
				BeforeDieSleep=0.500000
				WaitPause=0.500000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: zo 11-11-2012 21:14:11.975 - Created with UnCodeX