defaultproperties
{
Particle_Main(0)=(ParticleLifeTime=1.250000,ParticleLifeTimeVariance=0.000000)
Particle_Display(0)=(bUnlitParticle=True,bUseMesh=True,PraticleMesh=Mesh'UnrealShare.UIpWaterRing',ParticleTexture=Texture'UnrealShare.Skins.UIpWaterRingSkin')
Particle_Size(0)=(ParticleDrawScale=0.005000,ParticleDrawScaleVariance=0.001250,ParticleGrowth=0.003500,SizeType=ST_Grow,MinSize=0.000000,MaxSize=0.000000)
Particle_Fading(0)=(CanFadeOut=True,FadeOutTime=1.000000,FadeOutScaleFactor=0.150000,FadeInTime=0.000000,FadeInScaleFactor=0.000000)
Particle_Physics(0)=(ParticlePhysics=PHYS_None)
Particle_Collision(0)=(ParticleCollisonRadius=0.000000,ParticleCollisonHeight=0.000000,StickToWall=True)
Particle_Bounce(0)=(BounceRatio=0.000000,BounceModifier=0.000000,BounceNum=0)
Particle_Buoyance(0)=(ParticleBuoyancy=0.000000,ParticleMass=0.000000)
Particle_Mesh(0)=(FaceObject=FACE_Velocity)
NumTemplates=1
NewIntervall=1.000000
NewIntensity=0.000000
Intervall=0.005000
ParticlesLimit=1
BeforeDieSleep=0.500000
WaitPause=0.500000
}
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