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//============================================================================= // RainDropRing. //============================================================================= class RainDropRing extends RainDropComponents; defaultproperties { Particle_Main(0)=(ParticleLifeTime=1.250000,ParticleLifeTimeVariance=0.000000) Particle_Display(0)=(bUnlitParticle=True,bUseMesh=True,PraticleMesh=Mesh'UnrealShare.UIpWaterRing',ParticleTexture=Texture'UnrealShare.Skins.UIpWaterRingSkin') Particle_Size(0)=(ParticleDrawScale=0.005000,ParticleDrawScaleVariance=0.001250,ParticleGrowth=0.003500,SizeType=ST_Grow,MinSize=0.000000,MaxSize=0.000000) Particle_Fading(0)=(CanFadeOut=True,FadeOutTime=1.000000,FadeOutScaleFactor=0.150000,FadeInTime=0.000000,FadeInScaleFactor=0.000000) Particle_Physics(0)=(ParticlePhysics=PHYS_None) Particle_Collision(0)=(ParticleCollisonRadius=0.000000,ParticleCollisonHeight=0.000000,StickToWall=True) Particle_Bounce(0)=(BounceRatio=0.000000,BounceModifier=0.000000,BounceNum=0) Particle_Buoyance(0)=(ParticleBuoyancy=0.000000,ParticleMass=0.000000) Particle_Mesh(0)=(FaceObject=FACE_Velocity) NumTemplates=1 NewIntervall=1.000000 NewIntensity=0.000000 Intervall=0.005000 ParticlesLimit=1 BeforeDieSleep=0.500000 WaitPause=0.500000 } |
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