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UnrealShare.DispersionAmmo

Extends
Projectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UnrealShare.DispersionAmmo

Direct Known Subclasses:

DAmmo2, DAmmo3, DAmmo4, DAmmo5

Constants Summary
Inherited Contants from Engine.Actor
NF_NotCsg, NF_NotVisBlocking, NF_ShootThrough, PF_AlphaBlend, PF_AutoUPan, PF_AutoVPan, PF_BigWavy, PF_Environment, PF_FakeBackdrop, PF_Invisible, PF_Masked, PF_Mirrored, PF_Modulated, PF_NoSmooth, PF_Semisolid, PF_SmallWavy, PF_SpecialLit, PF_Translucent, PF_Unlit

Variables Summary
FloatAnimTime
boolbAltFire
boolbExploded
boolbExplosionEffect
inti
DispersionAmmo
SoundEffectSound1
textureExpSkin
textureExpType
intNumFrames
class<SmallSpark>ParticleType
floatPause
floatSparkModifier
floatSparkScale
textureSpriteAnim[20]
Inherited Variables from Engine.Projectile
Damage, ExplosionDecal, ExploWallOut, ImpactSound, LastHitActor, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed
Inherited Variables from Engine.Actor
Acceleration, ActorGUnlitColor, ActorRenderColor, AmbientGlow, AmbientSound, AnimationNotify, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysRender, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, Base, bAssimilated, bBlockActors, bBlockPlayers, bBounce, bCanTeleport, bCarriedItem, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDarkLight, bDeleteMe, bDemoRecording, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEditorSelectRender, bEdLocked, bEdShouldSnap, bEdSnap, bFilterByVolume, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHandleOwnCorona, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bInterpolating, bIsInOctree, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetNotify, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoDynamicShadowCast, bNoSmooth, bOnlyOwnerSee, bOwnerNoSee, bParticles, bPathCollision, bProjectorDecal, bProjTarget, bRandomFrame, bRenderMultiEnviroMaps, bRepAmbientSound, bRepAnimations, bReplicateInstigator, bRepMesh, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bSimulatedPawn, bSimulatedPawnRep, bSinglePlayer, bSkipActorReplication, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUseLitSprite, bUseMeshCollision, bWorldGeometry, CollisionHeight, CollisionOverride, CollisionRadius, CollisionTag, ColLocation, CoronaAlpha, DefaultAnimationNotify, Deleted, DesiredRotation, DodgeDir, DrawScale, DrawScale3D, DrawType, Event, ExtraTag, Fatness, Group, HitActor, InitialState, Instigator, Inventory, LastRenderedTime, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightDataPtr, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MeshDataPtr, MeshInstance, MiscNumber, MultiSkins[8], MultiTimers, NetInitialProperties, NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldLocation, OtherTag, Owner, PhysAlpha, Physics, PhysRate, PrePivot, ProjectorList, RealTouching, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, ShadowMesh, SimAnim, SkelAnim, Skin, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, SpriteProjForward, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, Velocity, VisibilityHeight, VisibilityRadius, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
MultiTimerType, PointRegion

Functions Summary
function BlowUp (vector HitLocation))
function Explode (vector HitLocation, vector HitNormal))
function InitSplash (float DamageScale))
function PostBeginPlay ()))
function ProcessTouch (Actor Other, vector HitLocation))
function TakeDamage (int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType))
function Tick (float DeltaTime))
Inherited Functions from Engine.Projectile
EffectIsRelevant, EncroachingOn, Explode, GetHitTexture, HitWall, HurtRadiusProj, ProcessTouch, RandSpin, Touch
Inherited Functions from Engine.Actor
AddToPackagesMap, AllActors, AllFrameVerts, AllLibaries, AnimEnd, AnimEndOnBone, Attach, AttachActorToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastMessage, Bump, CanReachPoint, ChildActors, ConsoleCommand, DeatachFromBone, DemoPlaySound, Destroy, Destroyed, Detach, DrawDebugBox, DrawDebugLine, DrawDebugSphere, DrawEditorSelection, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, GainedChild, GetAnimGroup, GetBestTraceLineVertex, GetBoneCoords, GetBoneIndex, GetBoneName, GetBoneRotation, GetClosestVertex, GetExtent, GetHumanName, GetItemName, GetMapName, GetNextInt, GetNextIntDesc, GetNextSkin, GetSoundDuration, GetTriggerActor, GetURLMap, GetVertexCount, GetVertexPos, HasAnim, HitWall, HurtRadius, IntDescIterator, InterpolateEnd, IsAnimating, IsInPackageMap, KillCredit, KilledBy, Landed, LinkSkelAnim, LoopAnim, LostChild, MakeNoise, MeshTrace, Move, MoveSmooth, NativeExec, NotifyLevelChange, NotifyPathDefine, PlayAnim, PlayerCanSeeMe, PlaySound, PostBeginPlay, PostNetBeginPlay, PostNetReceive, PostTeleport, PreBeginPlay, PreTeleport, RadiusActors, RenderOverlays, RenderTexture, Reset, ResetSkeletalMesh, SetBase, SetBonePosition, SetBoneRoot, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, SkelPlayAnim, Sleep, Spawn, SpawnAct, Spawned, SpecialHandling, StopSkelAnim, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TraceSurfHitInfo, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnTouch, UnTrigger, UnTriggerEvent, VisibleActors, VisibleCollidingActors, WriteDeathMessage, ZoneChange


Variables Detail

AnimTime Source code

var Float AnimTime;

bAltFire Source code

var bool bAltFire;

bExploded Source code

var bool bExploded;

bExplosionEffect Source code

var bool bExplosionEffect;

i Source code

var int i;

DispersionAmmo

EffectSound1 Source code

var(DispersionAmmo) Sound EffectSound1;

ExpSkin Source code

var(DispersionAmmo) texture ExpSkin;

ExpType Source code

var(DispersionAmmo) texture ExpType;

NumFrames Source code

var(DispersionAmmo) int NumFrames;

ParticleType Source code

var(DispersionAmmo) class<SmallSpark> ParticleType;

Pause Source code

var(DispersionAmmo) float Pause;

SparkModifier Source code

var(DispersionAmmo) float SparkModifier;

SparkScale Source code

var(DispersionAmmo) float SparkScale;

SpriteAnim[20] Source code

var(DispersionAmmo) texture SpriteAnim[20];


Functions Detail

BlowUp Source code

function BlowUp ( vector HitLocation) )

Explode Source code

simulated function Explode ( vector HitLocation, vector HitNormal) )

InitSplash Source code

function InitSplash ( float DamageScale) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

ProcessTouch Source code

simulated function ProcessTouch ( Actor Other, vector HitLocation) )

TakeDamage Source code

simulated function TakeDamage ( int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) )

Tick Source code

simulated function Tick ( float DeltaTime) )


Defaultproperties

defaultproperties
{
				SparkScale=1.000000
				ParticleType=Class'UnrealShare.Spark3'
				SparkModifier=1.000000
				ExpType=Texture'UnrealShare.DispExpl.dseb_A00'
				ExpSkin=Texture'UnrealShare.Effects.BluePal'
				EffectSound1=Sound'UnrealShare.General.DispEX1'
				SpriteAnim(0)=Texture'UnrealShare.MainEffect.e1_a00'
				SpriteAnim(1)=Texture'UnrealShare.MainEffect.e2_a00'
				SpriteAnim(2)=Texture'UnrealShare.MainEffect.e3_a00'
				SpriteAnim(3)=Texture'UnrealShare.MainEffect.e4_a00'
				SpriteAnim(4)=Texture'UnrealShare.MainEffect.e5_a00'
				NumFrames=8
				Pause=0.050000
				speed=1300.000000
				Damage=15.000000
				MomentumTransfer=6000
				MyDamageType="exploded"
				ExploWallOut=10.000000
				ExplosionDecal=Class'UnrealShare.BoltScorchB'
				RemoteRole=ROLE_SimulatedProxy
				LifeSpan=0.700000
				Style=STY_Translucent
				Texture=FireTexture'UnrealShare.Effect1.FireEffect1u'
				Mesh=LodMesh'UnrealShare.plasmaM'
				DrawScale=0.800000
				AmbientGlow=187
				bUnlit=True
				SoundRadius=10
				SoundVolume=218
				AmbientSound=Sound'UnrealShare.Dispersion.DispFly'
				LightType=LT_Steady
				LightEffect=LE_NonIncidence
				LightBrightness=255
				LightHue=170
				LightSaturation=69
				LightRadius=5
				bFixedRotationDir=True
}

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Creation time: zo 11-11-2012 21:14:09.381 - Created with UnCodeX