Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- UnrealShare.DispersionAmmo | +-- UnrealShare.DAmmo3
Variables Summary |
---|
Inherited Variables from UnrealShare.DispersionAmmo |
---|
AnimTime, bAltFire, bExploded, bExplosionEffect, EffectSound1, ExpSkin, ExpType, i, NumFrames, ParticleType, Pause, SparkModifier, SparkScale, SpriteAnim[20] |
Inherited Variables from Engine.Projectile |
---|
Damage, ExplosionDecal, ExploWallOut, ImpactSound, LastHitActor, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
Functions Summary |
---|
Inherited Functions from UnrealShare.DispersionAmmo |
---|
BlowUp, Explode, InitSplash, PostBeginPlay, ProcessTouch, TakeDamage, Tick |
Inherited Functions from Engine.Projectile |
---|
EffectIsRelevant, EncroachingOn, Explode, GetHitTexture, HitWall, HurtRadiusProj, ProcessTouch, RandSpin, Touch |
Defaultproperties |
---|
defaultproperties { ParticleType=Class'UnrealShare.Spark33' SparkModifier=2.000000 ExpType=Texture'UnrealShare.DispExpl.DISE_A00' ExpSkin=Texture'UnrealShare.Effects.PalGreen' Damage=40.000000 ExplosionDecal=Class'UnrealShare.BoltScorchG' Mesh=LodMesh'UnrealShare.DispM2' LightBrightness=150 LightHue=83 LightSaturation=50 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |