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UnrealShare.DAmmo3

Extends
DispersionAmmo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- UnrealShare.DispersionAmmo
         |   
         +-- UnrealShare.DAmmo3

Variables Summary
Inherited Variables from UnrealShare.DispersionAmmo
AnimTime, bAltFire, bExploded, bExplosionEffect, EffectSound1, ExpSkin, ExpType, i, NumFrames, ParticleType, Pause, SparkModifier, SparkScale, SpriteAnim[20]
Inherited Variables from Engine.Projectile
Damage, ExplosionDecal, ExploWallOut, ImpactSound, LastHitActor, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
Inherited Functions from UnrealShare.DispersionAmmo
BlowUp, Explode, InitSplash, PostBeginPlay, ProcessTouch, TakeDamage, Tick
Inherited Functions from Engine.Projectile
EffectIsRelevant, EncroachingOn, Explode, GetHitTexture, HitWall, HurtRadiusProj, ProcessTouch, RandSpin, Touch


Defaultproperties

defaultproperties
{
				ParticleType=Class'UnrealShare.Spark33'
				SparkModifier=2.000000
				ExpType=Texture'UnrealShare.DispExpl.DISE_A00'
				ExpSkin=Texture'UnrealShare.Effects.PalGreen'
				Damage=40.000000
				ExplosionDecal=Class'UnrealShare.BoltScorchG'
				Mesh=LodMesh'UnrealShare.DispM2'
				LightBrightness=150
				LightHue=83
				LightSaturation=50
}

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Creation time: zo 11-11-2012 21:14:09.209 - Created with UnCodeX