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UnrealShare.DAmmo3


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//=============================================================================
// DAmmo3.
//=============================================================================
class DAmmo3 extends DispersionAmmo;

#exec MESH IMPORT MESH=DispM2 ANIVFILE=Models\cros_t_a.3d DATAFILE=Models\cros_t_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=DispM2 X=0 Y=-500 Z=0 YAW=-64
#exec MESH SEQUENCE MESH=DispM2 SEQ=All STARTFRAME=0  NUMFRAMES=1
#exec MESH SEQUENCE MESH=DispM2 SEQ=Still  STARTFRAME=0 NUMFRAMES=1
#exec MESHMAP SCALE MESHMAP=DispM2 X=0.09 Y=0.15 Z=0.08
#exec  OBJ LOAD FILE=Textures\fireeffect1.utx PACKAGE=UnrealShare.Effect1
#exec MESHMAP SETTEXTURE MESHMAP=DispM2 NUM=0 TEXTURE=UnrealShare.Effect1.FireEffect1a
#exec MESHMAP SETTEXTURE MESHMAP=DispM2 NUM=1 TEXTURE=UnrealShare.Effect1.FireEffect1

#exec TEXTURE IMPORT NAME=PalGreen FILE=Textures\expgreen.pcx GROUP=Effects

defaultproperties
{
				ParticleType=Class'UnrealShare.Spark33'
				SparkModifier=2.000000
				ExpType=Texture'UnrealShare.DispExpl.DISE_A00'
				ExpSkin=Texture'UnrealShare.Effects.PalGreen'
				Damage=40.000000
				ExplosionDecal=Class'UnrealShare.BoltScorchG'
				Mesh=LodMesh'UnrealShare.DispM2'
				LightBrightness=150
				LightHue=83
				LightSaturation=50
}

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Class file time: zo 11-11-2012 21:10:28.000 - Creation time: zo 11-11-2012 21:14:18.209 - Created with UnCodeX